The Need for Cross-Server Battlegrounds
#24
savaughn,Aug 12 2005, 05:24 PM Wrote:You start with one server.  There are more alliance on that server than there are horde players.  When you get enough horde players together, an AV spawns and a section of alliance gets to play.

Now, lets add another server.  We will add a couple of horde players (increasing the rate at which AV's spawn) but we will add even MORE alliance players who will be waiting in line.  AV spawn rate goes up, but the number of alliance waiting to play goes up even faster.

Now we multiply this concept by several hundred servers and end up with an AV environment for the alliance that unless you're in the queue by 3:30 you never get to play.

Ratios, this is a simply mathematical principle of ratios. Right now the way Warsong Gulch typically plays out on my server, there's one or two groups of Horde playing at any given time, while the Alliance has plenty of groups and has a typical queue of an hour or so (am I right on this, Leeah?).

Let's add in another server exactly like ours, with linked WSG. Now there's three or four horde groups typically running around, and about double the Alliance. Queue time for the Alliance? One hour. The queue time became no worse for the alliance, and the simple fact is now the WSG would be up more often.

Servers that have very even ratios of Alliance and Horde PvPing will have longer queue times. Those servers, however, are in the minority. Everyone else will either be the same or better.
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Messages In This Thread
The Need for Cross-Server Battlegrounds - by savaughn - 08-11-2005, 09:37 PM
The Need for Cross-Server Battlegrounds - by savaughn - 08-12-2005, 09:24 PM
The Need for Cross-Server Battlegrounds - by Quark - 08-12-2005, 09:43 PM
The Need for Cross-Server Battlegrounds - by lfd - 08-17-2005, 11:58 AM

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