08-12-2005, 09:24 PM
MongoJerry,Aug 12 2005, 03:20 AM Wrote:I don't think you have a real handle on the problem, Savaughn. The problems with the queues are due to low population problems. The most obvious example is when there is not enough players of one faction queuing up to start a game. In this case, one has to wait an infinite amount of time to get in a a game. But even if a game is going on, what happens when the teams are evenly matched? People can be waiting for hours for spaces to become available, because such a game doesn't end in a timely fashion.No, Mongo. That is just one of the problems. If you play for the Horde, that is the problem. The much much larger issue is that if you play alliance, there are vastly more players trying to get in than there will ever be slots available. When virtually every server in the game has a 1.5:1 or greater alliance to horde ratio, there will never be a reasonable queue length.
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You start with one server. There are more alliance on that server than there are horde players. When you get enough horde players together, an AV spawns and a section of alliance gets to play.
Now, lets add another server. We will add a couple of horde players (increasing the rate at which AV's spawn) but we will add even MORE alliance players who will be waiting in line. AV spawn rate goes up, but the number of alliance waiting to play goes up even faster.
Now we multiply this concept by several hundred servers and end up with an AV environment for the alliance that unless you're in the queue by 3:30 you never get to play.
While implementing this kind of solution would be absolutely lovely for the horde since your wait for an AV spawn will be radically reduced, you have solved nothing for the alliance - the limited number of spaces available to play end up getting stretched even thinner. And since the majority of Blizzard's customers play alliance characters, this does not seem to be a final solution. Thus the reason I called it a band-aid.