08-12-2005, 06:54 PM
MongoJerry,Aug 12 2005, 12:43 PM Wrote:That's a nice idea. Maybe not at level 10, because people are still just getting used to the controls and how things work and they don't have many skills to use. But maybe have some level 20 quests that lead them to a battleground. One shouldn't make it a requirement (the game should stay a "choose your own adventure" format), but there could be quest-givers who point people to a battleground and give healthy quest experience and item rewards for completing the quests.I was thinking about it in relation to another game I play, Guild Wars. There is PvE in the game which is a way to level and acquire better equipment, but there is a clear emphasis and early (lvl 3 or 4) in a toons career on PvP. That games intent is to marry the popularity of team oriented combat games like Counterstrike to a role playing adventure genre. I like the "choose your own adventure" format, but I'm just suggesting more of a nudge to help people overcome their reservations. Warsong Gulch is available for 21-30 group, but at 21 you would probably get slaughtered by the oppositions 10 level 30's. I see alot of dueling outside the inn in Ellwyn, which indicates to me that there are lots of people interested in PvP much earlier than level 20.
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I contemplated taking my Level 40 shadow priest into WSG, but I had so many level 40 goals (farming for mount money, Artisan in primary and secondary skills, getting my lvl 40 faction quests done) that by the time I had attained them I found myself at level 41, and again at a huge disadvantage in the battlegrounds. Maybe I'll try it again in 6-8 levels.