08-12-2005, 03:09 PM
In general about PvP and BG's in particular;
1) Fix the bugs and the exploits. Nothing turns players off to PvP more than getting owned by cheaters.
2) Remove the DK penalty for civilians. Nothing is sillier than 30 or more Lvl 60 heroes being chased out of town by a washer women with a broom. If they keep DK, then it should only be to the person(s) involved with the killing of the civilian, not the entire raid.
3) The difference between a PvP and a PvE server in terms of battlegrounds is that a significant number of people on a PvE server have never fought a single PvP battle, and in order to do so need to go somewhere off their beaten path and seek it out. They won't. Battlegrounds need to be staged such that new, low level characters (as low as lvl 10) are encouraged to participate. The way it is set up now is as an after thought, not well integrated into the story or game. This is WAR-craft, so lets get battleing. This would be difficult to design in now, since Tirisfal, Teldrassil, Ellwyn, Dun Morogh, Durotaur, and Brill are somewhat isolated with high level areas preventing contact. Perhaps an island battlegrounds accessible by a ship. It would be nice for a BG battle to be a requirement for completing a lvl 10 quest with a nice reward. This would introduce people to the PvP aspect of the game, and hopefully it would induce them to pursue it more.
4) The current WG level groups (21-30, 31-40, 41-50, and 51-60) are too broad. 9 levels is too big a difference. I think it should be (10-10, 11-15, 16-20, 21-25, 26-30, 31-35, 35-39, 40-44, 45-49, 50-54, 55-59, 60-60) -- This gives level 10's a fair BG to get in and try it out against a very balanced group, moves lvl 40's (with mounts) out of the 30's, and separates level 60's with all their purple gear into their own elite club. AV is already meant for high levels, so I would just increase the levels to lvl 55-60.
1) Fix the bugs and the exploits. Nothing turns players off to PvP more than getting owned by cheaters.
2) Remove the DK penalty for civilians. Nothing is sillier than 30 or more Lvl 60 heroes being chased out of town by a washer women with a broom. If they keep DK, then it should only be to the person(s) involved with the killing of the civilian, not the entire raid.
3) The difference between a PvP and a PvE server in terms of battlegrounds is that a significant number of people on a PvE server have never fought a single PvP battle, and in order to do so need to go somewhere off their beaten path and seek it out. They won't. Battlegrounds need to be staged such that new, low level characters (as low as lvl 10) are encouraged to participate. The way it is set up now is as an after thought, not well integrated into the story or game. This is WAR-craft, so lets get battleing. This would be difficult to design in now, since Tirisfal, Teldrassil, Ellwyn, Dun Morogh, Durotaur, and Brill are somewhat isolated with high level areas preventing contact. Perhaps an island battlegrounds accessible by a ship. It would be nice for a BG battle to be a requirement for completing a lvl 10 quest with a nice reward. This would introduce people to the PvP aspect of the game, and hopefully it would induce them to pursue it more.
4) The current WG level groups (21-30, 31-40, 41-50, and 51-60) are too broad. 9 levels is too big a difference. I think it should be (10-10, 11-15, 16-20, 21-25, 26-30, 31-35, 35-39, 40-44, 45-49, 50-54, 55-59, 60-60) -- This gives level 10's a fair BG to get in and try it out against a very balanced group, moves lvl 40's (with mounts) out of the 30's, and separates level 60's with all their purple gear into their own elite club. AV is already meant for high levels, so I would just increase the levels to lvl 55-60.