The Need for Cross-Server Battlegrounds
#11
savaughn,Aug 11 2005, 09:37 PM Wrote:While I appreciate the concept, Mongo, we all know that Blizzard has looked at this idea and have a much better grasp of the advantages and disadvantages of doing this than the players do.  While this may seem like a "simple" fix, it is quite likely that this would take several months of coding work to accomplish and the reality is that you are only talking about a band-aid.

"Months of coding" is Blizzard's slang for "low-priority". Remember aspect of the Hawk bug that hampered Hunters that Blizzard wouldn't fix for months, only to fix it a few days after someone found a way to abuse the bug? If we can make this higher priority for them, we will see it much sooner.

Quote:The issues you list are very real and crippling.  If you look at the solution you are describing, there is a disconnect between the issues and the solution.  For example, the line may move somewhat more consistently with a combined solution but that same line will be exponentially longer.  There is no net improvement there.

The line will probably move relatively same, true, but what it tries to solve is not that. Having no AV up for a month is what it's trying to solve. New competition for those tired fighting the same faces.

Quote:Let's take a look at what this would do.  Let's say that server A has a horde guild that has organized an AV event.  They pull the bodies together to create an AV instance.  Now, normally, that server's alliance side would now be able to play.  Instead you will be talking about pulling one or two players from dozens of servers.  You will end up with maybe one or two players per server who get to play and you will have to wait in a line of tens of thousands.  There is also zero chance that you will be able to join an AV instance as a group in such a scenario.

The higher amount of AVs, the faster the lines go. Sure, only 2 people might be able to get into this PARTICULAR AV, but there are about 100 other AVs, so the remaining people will find an AV to play somewhere there. If anything, this will make getting in as a group easier, since the random players that are trying to get in will not be forced to wait for a spot in that 1 AV game, but will choose from many more. As soon as it's the turn of your 40 people to get in, a new AV will spawn for you and fill up with opponents from the other side who are waiting to get in.

A server-wide BG system would be more then a band-aid. It will solve most of the current problems, some that Mongo mentioned, some others (such as people afking out will stop). And of course, new challenges, new people to fight. I don't see any downside.
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Messages In This Thread
The Need for Cross-Server Battlegrounds - by savaughn - 08-11-2005, 09:37 PM
The Need for Cross-Server Battlegrounds - by lemekim - 08-11-2005, 10:14 PM
The Need for Cross-Server Battlegrounds - by savaughn - 08-12-2005, 09:24 PM
The Need for Cross-Server Battlegrounds - by lfd - 08-17-2005, 11:58 AM

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