The Need for Cross-Server Battlegrounds
#10
While I appreciate the concept, Mongo, we all know that Blizzard has looked at this idea and have a much better grasp of the advantages and disadvantages of doing this than the players do. While this may seem like a "simple" fix, it is quite likely that this would take several months of coding work to accomplish and the reality is that you are only talking about a band-aid.

The issues you list are very real and crippling. If you look at the solution you are describing, there is a disconnect between the issues and the solution. For example, the line may move somewhat more consistently with a combined solution but that same line will be exponentially longer. There is no net improvement there.

Let's take a look at what this would do. Let's say that server A has a horde guild that has organized an AV event. They pull the bodies together to create an AV instance. Now, normally, that server's alliance side would now be able to play. Instead you will be talking about pulling one or two players from dozens of servers. You will end up with maybe one or two players per server who get to play and you will have to wait in a line of tens of thousands. There is also zero chance that you will be able to join an AV instance as a group in such a scenario.

There are design issues with Battlegrounds. Rather than have Blizzard spend months working on band-aids, I'd rather see them plow their resources into actually correcting the underlying issues. They have fixed resourcing. If they commit to implementing a band-aid, that means they are not working on the long term solution.
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The Need for Cross-Server Battlegrounds - by savaughn - 08-11-2005, 09:37 PM
The Need for Cross-Server Battlegrounds - by savaughn - 08-12-2005, 09:24 PM
The Need for Cross-Server Battlegrounds - by lfd - 08-17-2005, 11:58 AM

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