1.11 Runewords Bugs
#2
There's actually much more wrong with the new runewords, and an old one, than just this. :) I posted about it at indiablo.de, so let me recap:

1.) As you mentioned, 'Peace' causes the game to crash when it is worn by a merc (or it has been turned into an Iron Golem) and the Valkyrie is triggered.
Additionally, even if the Valkyrie is "correctly" spawned, i.e. by the player wearing the armor, she will vanish instantly when any kind of war cry (Battle Orders, Battle Command and likely Shout as well) is applied to her. I'm not sure if this happens when the player character is an Amazon with points in the actual skill, it might not (see point four below). If the PC spawning her is an Amazon capable of casting Valkyrie herself, i.e. with at least one point in the skill, the Valkyrie does NOT disappear when being BO'd. This seems to be similar to the Raven/HotO problem.

2.) Two mods on the new runeword 'Principle' do not appear when the RW is assembled. For one of them, +100-150 life, this is because the wrong code is used in Runes.txt ('life' as opposed to 'hp'). The second mod that doesn't work, +50% ED vs. Undead, fails to appear because the game, on encountering an invalid code in Runes.txt, skips the rest of the row, and this mod just happens to appear after the broken one.

3.) A similar problem plagues 'Plague'. I'm not 100% sure if it's active realmside, but if it is and no changes have been made, it will not have any mods at all when created, besides the ones originating from the runes themselves. This is because the very first mod again uses a wrong code ('dmg-demons' when it should be 'dmg-demon'), rendering the rest of the mods inactive.

4.) Ravens cast from the charges found on 'Heart of the Oak' "die" a second or two after they are summoned. This does not seem to affect Druids with a point in the actual skill and it does not seem to affect any other pets summoned from charges, as far as I can tell. The Oak Sage on HotO sticks around, as do the wolves on 'Crescent Moon'.

However, as far as I've tested, all hit-/ and gethit-skills on the other new runewords appear to function flawlessly even on mercs.
And the days are not full enough
And the nights are not full enough
And life slips by like a field mouse
____________.Not shaking the grass.
-- Ezra Pound, "And the days are not full enough"
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Messages In This Thread
1.11 Runewords Bugs - by channel1 - 08-02-2005, 07:09 AM
1.11 Runewords Bugs - by MMAgCh - 08-06-2005, 08:27 PM
1.11 Runewords Bugs - by whathuh - 08-07-2005, 06:58 AM

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