A Call to Heroes!
#21
Jeunemaitre,Aug 5 2005, 01:05 PM Wrote:AFAIK this is something that has always existed.  The reason for poor drops from Duriel is the irregularity of the floor in his area.  There are several dead tiles that nothing can exist on: often, because of his size and positioning, the program calls for his loot to land on the dead tiles when he is killed, thus negating the drop.  I can't remember the reason why the tp scroll usually survives, but I think it has somehting to do with the order in which it is dropped and the direction that it goes.  I could of course be making this all up, but I thought I remembered having this discussion before...
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I don't believe this was implemented until about 1.06 or so.
Roland *The Gunslinger*
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Messages In This Thread
A Call to Heroes! - by nobbie - 07-29-2005, 06:29 PM
A Call to Heroes! - by Baajikiil - 07-29-2005, 07:46 PM
A Call to Heroes! - by DeeBye - 07-30-2005, 04:47 AM
A Call to Heroes! - by nobbie - 07-30-2005, 08:56 AM
A Call to Heroes! - by FearlessOne - 07-30-2005, 01:26 PM
A Call to Heroes! - by MMAgCh - 07-30-2005, 03:39 PM
A Call to Heroes! - by BOB2 - 08-01-2005, 07:39 PM
A Call to Heroes! - by Griselda - 08-01-2005, 08:44 PM
A Call to Heroes! - by DeeBye - 08-01-2005, 11:21 PM
A Call to Heroes! - by Smoketest - 08-02-2005, 02:49 AM
A Call to Heroes! - by Crystalion - 08-02-2005, 04:53 AM
A Call to Heroes! - by Abby(HF) - 08-02-2005, 09:48 AM
A Call to Heroes! - by DeeBye - 08-03-2005, 04:52 AM
A Call to Heroes! - by SetBuilder - 08-04-2005, 08:17 PM
A Call to Heroes! - by DeeBye - 08-04-2005, 09:14 PM
A Call to Heroes! - by BOB2 - 08-05-2005, 01:18 PM
A Call to Heroes! - by AssA - 08-05-2005, 02:04 PM
A Call to Heroes! - by Baajikiil - 08-05-2005, 02:26 PM
A Call to Heroes! - by Tyderian - 08-05-2005, 04:23 PM
A Call to Heroes! - by Jeunemaitre - 08-05-2005, 06:05 PM
A Call to Heroes! - by Roland - 08-05-2005, 10:10 PM

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