08-05-2005, 01:18 PM
Here it is at 1:15 pm, a couple of fellow D2 addicts and I make the 3 ubers go west with a single death to cry.
As for the team:
an hammerdin running salvation then concentration
a blizzard sorc currently in graveyard replaced by an hammerdin running salvation.
a wholwolf barb transformed into a wolfdruid
The story begins yesterday evening after getting the 9 keys, by a first battle against Lilith that is indeed really hard to beat. Getting to her is not that easy, there are cold immune everywhere and the blizzard sorc had a hard time just doing heal, teleport and static repeatedly. Once the fight has begun, she is using a very impressive poison attack that obliged sorc and hammerdin to continuously return to heal in town. She gave us a horn.
Uber duriel was a piece of cake. Using hammer and blizzard in an open area is tremendously efficient. Sooner the eye was ours.
Then came the turn of uber izual. If you no dot have a weapon with Prevent Monster Heal or a ring. Your story is done, your wont be able to kill him. Getting to him is not that easy with oblivion knights and minions and spears girls that charge you mixed with little imps. But once you are on him you can easily bring him down to half of this life thanks to static field, but then all the damage he takes are regenerated along the way. Added to that the frost nova makes you suffer. So a battle council was held over the phones about the tactics to use and a pmh ring (natureâs peace was transferred onto the druid barbarian). Go back to hell and Izual was a question of seconds to dieâ¦â¦
The lessons were:
we were very fragile and weak even if inventories were full of charms life and resists.
tactics to fight uber diablo seem to be of good use against the 3 new key bosses
So this noon after lunch and a good night of sleep (experience made us very reluctant to just do one more battle before going to bed :( ) we took a try to tristam.
The portal was open in the upper right corner of the map. We moved very slowly, without any merc to discover the whole upper right corner then we follow the side of the map in a reverse clockwise direction. Arrived at the bottom left corner, still no monster: we were tense and nervous, feeling like a sheep waiting for a wolf to eat it.
The sorceress moved a foot and the first skeletons from Mephisto were summoned. One or two seconds later, it was on us, conviction was running but the characters were ready to handle it thanks to highly defensive builds. Our resists were all still at max. The fight begins, the static seems to work. The hammerdin and the barbarian were at contact as well as the three mercenaries. Life tap was on Meph head as well as blizzard. The barbarian was concentrated on beating Meph. The hammers rolling in circle were devastating the summoned skels. The PMH ring was of good use, and the life of Mephisto was going down slowly was surely when â¦â¦
As fast as a devil (indeed he is one of the prime evil), Diablo was on us arriving from the center of Tristam. Armageddon was on our helmets raining from the sky. We were almost swarmed by summoned demons from Diablo, everything was getting confused. The paladin was stuck and unable to moved because of summons. No way to escape. One second later I followed the same path. At the same time Baal and its brother arrived together feeding the screens with new monsters, life was going down and up but because of the huge number of opponents, hit recovery was leading us to a certain deathâ¦. fleeing was the only way to go. The hammerdin succeed to get out of the heat, I was closed to press the alt+F4 saved and exit button when I see the gold message explaining that the sorceress was dead. Then a second cold message saying that the paladin has left the game. I swallow a last full rejuv and also left the game then the screen freezed (even if I used the standard way of leaving the game)
With a little bit a fear, I tried to join back the game and failed because of a misuse of the caplocks touch. The second attempt was the good one. I was still alive and the game was still on. The hammerdin arrived a second later followed by a second hammerdin replacing the beloved sorceress with no way to recover :(
The way to get it was patience and time.
We BC, BO and shout in the upper left corner. The second hammerdin was volunteer to pull the 3 bad guys.
We had not to wait to get on the Mephisto return but he was alone, and his death was fast. I do not even remember to have seen its conviction running. 2 skels later, Baal was lured. Only one of the copies arrived, but it was the good one. Only one merc died but Baal was now a memory. We were not able to lure Diablo so we entered back in Tristam carefully and disposed of him as of this brother Uber Diablo.
As a conclusion, we were a little bit to much willing to bring them down fast and one of us is dead now. But we finally got a heroes banner and a low torch (+3 all barb / +10 all stats / +12 all resists).
It is probably the end of an old story as the ladder reset is for next Monday. But we can now proudly say we did it.
B)
As for the team:
an hammerdin running salvation then concentration
a blizzard sorc currently in graveyard replaced by an hammerdin running salvation.
a wholwolf barb transformed into a wolfdruid
The story begins yesterday evening after getting the 9 keys, by a first battle against Lilith that is indeed really hard to beat. Getting to her is not that easy, there are cold immune everywhere and the blizzard sorc had a hard time just doing heal, teleport and static repeatedly. Once the fight has begun, she is using a very impressive poison attack that obliged sorc and hammerdin to continuously return to heal in town. She gave us a horn.
Uber duriel was a piece of cake. Using hammer and blizzard in an open area is tremendously efficient. Sooner the eye was ours.
Then came the turn of uber izual. If you no dot have a weapon with Prevent Monster Heal or a ring. Your story is done, your wont be able to kill him. Getting to him is not that easy with oblivion knights and minions and spears girls that charge you mixed with little imps. But once you are on him you can easily bring him down to half of this life thanks to static field, but then all the damage he takes are regenerated along the way. Added to that the frost nova makes you suffer. So a battle council was held over the phones about the tactics to use and a pmh ring (natureâs peace was transferred onto the druid barbarian). Go back to hell and Izual was a question of seconds to dieâ¦â¦
The lessons were:
we were very fragile and weak even if inventories were full of charms life and resists.
tactics to fight uber diablo seem to be of good use against the 3 new key bosses
So this noon after lunch and a good night of sleep (experience made us very reluctant to just do one more battle before going to bed :( ) we took a try to tristam.
The portal was open in the upper right corner of the map. We moved very slowly, without any merc to discover the whole upper right corner then we follow the side of the map in a reverse clockwise direction. Arrived at the bottom left corner, still no monster: we were tense and nervous, feeling like a sheep waiting for a wolf to eat it.
The sorceress moved a foot and the first skeletons from Mephisto were summoned. One or two seconds later, it was on us, conviction was running but the characters were ready to handle it thanks to highly defensive builds. Our resists were all still at max. The fight begins, the static seems to work. The hammerdin and the barbarian were at contact as well as the three mercenaries. Life tap was on Meph head as well as blizzard. The barbarian was concentrated on beating Meph. The hammers rolling in circle were devastating the summoned skels. The PMH ring was of good use, and the life of Mephisto was going down slowly was surely when â¦â¦
As fast as a devil (indeed he is one of the prime evil), Diablo was on us arriving from the center of Tristam. Armageddon was on our helmets raining from the sky. We were almost swarmed by summoned demons from Diablo, everything was getting confused. The paladin was stuck and unable to moved because of summons. No way to escape. One second later I followed the same path. At the same time Baal and its brother arrived together feeding the screens with new monsters, life was going down and up but because of the huge number of opponents, hit recovery was leading us to a certain deathâ¦. fleeing was the only way to go. The hammerdin succeed to get out of the heat, I was closed to press the alt+F4 saved and exit button when I see the gold message explaining that the sorceress was dead. Then a second cold message saying that the paladin has left the game. I swallow a last full rejuv and also left the game then the screen freezed (even if I used the standard way of leaving the game)
With a little bit a fear, I tried to join back the game and failed because of a misuse of the caplocks touch. The second attempt was the good one. I was still alive and the game was still on. The hammerdin arrived a second later followed by a second hammerdin replacing the beloved sorceress with no way to recover :(
The way to get it was patience and time.
We BC, BO and shout in the upper left corner. The second hammerdin was volunteer to pull the 3 bad guys.
We had not to wait to get on the Mephisto return but he was alone, and his death was fast. I do not even remember to have seen its conviction running. 2 skels later, Baal was lured. Only one of the copies arrived, but it was the good one. Only one merc died but Baal was now a memory. We were not able to lure Diablo so we entered back in Tristam carefully and disposed of him as of this brother Uber Diablo.
As a conclusion, we were a little bit to much willing to bring them down fast and one of us is dead now. But we finally got a heroes banner and a low torch (+3 all barb / +10 all stats / +12 all resists).
It is probably the end of an old story as the ladder reset is for next Monday. But we can now proudly say we did it.
B)