Druids:
The "cookie cutter" build: 9/11/31. Popular build which includes the nice healing talents for instances and increases PvP survivability. My current talent setup is as such.
9 in Balance. Usually includes 5 in Nature's Grasp + Improved. The rest can vary depending on playstyle
11 in Feral to get Feral Charge. 5 Ferocity, 2 Imp. Bash, 3 Sharpened Claws.
31 in Restoration to get Innervate at 31 points and Nature's Swiftness at 21 points. Allocation here can vary somewhat, depending on PvE vs PvP focus. Typically 5 Imp MotW. 5 in Furor for rage on shifting (for instant bash or feral charge). Add the 21 and 31 point prereqs, and you're left with 8 points which typically go into the Imp. Regrowth, Imp. Healing Touch, Imp. Rejuvenation, and/or Subtlety slots.
The "swift" or "swift^3" build: 9/21/21. Slightly harder hitting, and the extra stealth speed and abilities are preferred by those who like a more roguelike playstyle.
9 in Balance, as above. 3 into Swiftshifting for full benefit.
21 in Feral to hit Feline Swiftness. Usually includes Feral Charge. Many go with bear faerie fire to be able to keep it on a rogue when fighting them, some with cat faerie fire to be able to destealth a rogue while they are stealthing.
21 in Restoration to hit Nature's Swiftness.
My druid grew up with a swift-like build until the healing demands got too much and I respecced to place more into Restoration. However, that often involved odd group situations, and our understanding of agro control was much less then than now, so I could likely get along well with a swift build today, were it not for innervate being sought after in the 40-man raids. Losing the +50% Regrowth crit rate will also hurt for PvP when you're trying to pull off that last second heal to keep yourself alive.
The "cookie cutter" build: 9/11/31. Popular build which includes the nice healing talents for instances and increases PvP survivability. My current talent setup is as such.
9 in Balance. Usually includes 5 in Nature's Grasp + Improved. The rest can vary depending on playstyle
11 in Feral to get Feral Charge. 5 Ferocity, 2 Imp. Bash, 3 Sharpened Claws.
31 in Restoration to get Innervate at 31 points and Nature's Swiftness at 21 points. Allocation here can vary somewhat, depending on PvE vs PvP focus. Typically 5 Imp MotW. 5 in Furor for rage on shifting (for instant bash or feral charge). Add the 21 and 31 point prereqs, and you're left with 8 points which typically go into the Imp. Regrowth, Imp. Healing Touch, Imp. Rejuvenation, and/or Subtlety slots.
The "swift" or "swift^3" build: 9/21/21. Slightly harder hitting, and the extra stealth speed and abilities are preferred by those who like a more roguelike playstyle.
9 in Balance, as above. 3 into Swiftshifting for full benefit.
21 in Feral to hit Feline Swiftness. Usually includes Feral Charge. Many go with bear faerie fire to be able to keep it on a rogue when fighting them, some with cat faerie fire to be able to destealth a rogue while they are stealthing.
21 in Restoration to hit Nature's Swiftness.
My druid grew up with a swift-like build until the healing demands got too much and I respecced to place more into Restoration. However, that often involved odd group situations, and our understanding of agro control was much less then than now, so I could likely get along well with a swift build today, were it not for innervate being sought after in the 40-man raids. Losing the +50% Regrowth crit rate will also hurt for PvP when you're trying to pull off that last second heal to keep yourself alive.
Onyxia:
Kichebo - 85 NE Druid
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Kichebo - 85 NE Druid
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.