04-30-2003, 09:26 AM
Personally, a better positioning for the player in Act 3 would be my ideal change.
Think about it - In the manual it states that your stash is "near where you start" in town. In Act 3 it's anything but. Now, in Kurast you're stuck talking to Meshif whenever you appear, with everyone else as well as the town exit and waypoint on the other side of town! Plus, everyone is so... Scattered.
Imagine, if you will, what happened to my werewolf the last time he was in Kurast:
*Appears in town next to corpse following a death followed by a computer spasm and associated reload* (I swear, it's the only time I really hate death in SP)
"Damn, better resurrect my merc..." *Jogs off to Ashaera*
"Welcome back Jelani. Hmm, my weapons need repairing." *Sprints off to Hralti*
"Oh, wait. I lost a few pots." *Heads towards Stash, refills belt*
"Better cook some more juves. I've got some blues." *Buys a boatload of cheap reds from Ormus*
"Crap. I forgot I had some unIDed jewels. And I'm cheap." *Ambles towards Cain*
"Whoo, I bet these'll sell for a lot." *Sells them back at Ormus*
"Right, off into the big wide world." *Glances at inventory to check if TP tome is full and that everything is reorganised*
"Helm? Why am I still wearing a Helm? I thought I had- Oh, no, that pelt sucked. Damn. Still, this Helm isn't up to scratch either. Better see what's on sale." *Runs over to Ashera* "Nothing here." *Runs over to Hralti* "Still nothing. Better see what I can gamble." *Sprints over to Alkor*
"Right, where's the f***ing Waypoint?" *Runs*
The only thing I'm glad of is that you have infinate stamina in town. Face it, Kurast is not a good place to be if you can't "map" a good route and instead only complete tasks as they come about. Still, being placed more towards the middle of town would be better overall.
Think about it - In the manual it states that your stash is "near where you start" in town. In Act 3 it's anything but. Now, in Kurast you're stuck talking to Meshif whenever you appear, with everyone else as well as the town exit and waypoint on the other side of town! Plus, everyone is so... Scattered.
Imagine, if you will, what happened to my werewolf the last time he was in Kurast:
*Appears in town next to corpse following a death followed by a computer spasm and associated reload* (I swear, it's the only time I really hate death in SP)
"Damn, better resurrect my merc..." *Jogs off to Ashaera*
"Welcome back Jelani. Hmm, my weapons need repairing." *Sprints off to Hralti*
"Oh, wait. I lost a few pots." *Heads towards Stash, refills belt*
"Better cook some more juves. I've got some blues." *Buys a boatload of cheap reds from Ormus*
"Crap. I forgot I had some unIDed jewels. And I'm cheap." *Ambles towards Cain*
"Whoo, I bet these'll sell for a lot." *Sells them back at Ormus*
"Right, off into the big wide world." *Glances at inventory to check if TP tome is full and that everything is reorganised*
"Helm? Why am I still wearing a Helm? I thought I had- Oh, no, that pelt sucked. Damn. Still, this Helm isn't up to scratch either. Better see what's on sale." *Runs over to Ashera* "Nothing here." *Runs over to Hralti* "Still nothing. Better see what I can gamble." *Sprints over to Alkor*
"Right, where's the f***ing Waypoint?" *Runs*
The only thing I'm glad of is that you have infinate stamina in town. Face it, Kurast is not a good place to be if you can't "map" a good route and instead only complete tasks as they come about. Still, being placed more towards the middle of town would be better overall.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386