whathuh,Jul 21 2005, 11:00 PM Wrote:This is from the sorceress faq in the AB.Yes you can say that. But in fact this "breakpoint" does not exist.
So this last bold portion, even though it is difficult to achieve, is still a 6 frame GetHit?
Quote:And finally, I just can't figure out what all the variables are in the formula.Correct. This is a constant and not a variable when you know the specific COF or sequence (sorceress casting lightning spell our case)
FastCast Ticks= {256*Base/[Animation(100+EFCR)/100]}-1
The Base, from what I understand, is the base frames with 0 FCR +1.Â
So the Base for a sorceress casting teleport is 14
Quote: EFCR is, of course, the effective FCR capped at 75. Finally, the animation is the animspeed or animrate? Usually it is simply 256, which it is for teleport, fireball, etc...In this case this is also a constant when the COF(or sequence) is known. 256 in our case
Quote:There has got to be something I am missing in this formula because it does not work correctly when the Base = 20 and the Animation = 256. This is simply the Amazon's casting rate.Sorry I don't understand where is the problem ???
Quote:So what are the sequence animation speed and animation length, and where do they fit into the formula?There is no naming convention commonly accepted :D
The sequence animation speed is 256 (Animation in your formula)
The sequence animation length is base
The animation rate of the animation should be "Animation*(100+EFCR)/100"
Quote:I tried my best to follow what EAX, EBX, ECX, EDX, animrate, animation speed, and animation length all were in your AB post, but I failed miserably.Don't worry, you don't need to learn assembly if you want to understand FastCast :lol:
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It is my fault if I do not explain the assembler very well. And my poor
English really does not help. Despite all the efforts which I can make.