07-26-2005, 07:45 AM
Brista,Jul 25 2005, 03:16 PM Wrote:It's largely attention span
It's very easy for most classes even one-on-one to damage a paladin to the point where s/he will bubble. Seeing a paladin bubble means they're virtually defenseless for 5 minutes unless you're melee in which case you need to make them burn BoP too.
Lay On Hands is over-rated. If there's a group of pvpers killing a paladin who has 10% life and the other protective skills on cooldown, healing to 100% only delays the inevitable for about 3 seconds
The reason players don't find pallies easy to kill in group pvp is that they don't victimise them enough. If more players had the sense to consider the bubble a red flag rather than a reason to go find someone else to kill, paladins whould be a much milder threat
Ah, but you're missing a key element here: You're talking about *group* PvP. All that time the team is busy whacking on that paladin's bubble or trying to burn through the paladin's Lay On Hands or whatever, the rest of the paladin's party is chewing right through the ranks of the opponent. Sure, a group can kill a paladin, but in the meantime, the half the party will be killed in the exchange. That's not an effective tactic. The only really effective tactic is to ignore the paladin and hope you can kill other players fast enough that the paladin can't get any heals off. Meanwhile, you just have to accept that all your magic dots and crowd control spells are going to be dispelled. You can try to sheep the paladin and force them to bubble out of it to make killing him or her easier later, but the idea that a group should try to go through the agony of trying to take down a paladin while the rest of his or her group is chewing through the ranks of your own party is silly.