07-25-2005, 07:45 PM
(This post was last modified: 07-25-2005, 07:46 PM by MongoJerry.)
Quark,Jul 25 2005, 12:13 PM Wrote:From my somewhat-newish PvP experience, it seems you're concerned that Paladins will become like ... Shamans.
I've had some painful PvP learning experiences, but nothing has been as painful as just trying to figure out how to take a Shaman down, given that they have ways to slow me, knock me out of stealth, slow me again, heal themselves, have ranged and melee damage, and have better armor than classes with half their options.
It sounds like you're a rogue going up against a shaman. Yeah, rogues are on the wrong end of a rock-paper-scissors battle with a shaman. Not every opponent a rogue goes up against should be a 2-shot clothie. Shamans are very powerful PvP opponents, I agree, and a well-played shaman is *extremely* powerful. But unlike paladins, shamans can actually be killed. With paladins, groups of 5+ players will look at a paladin and go, "*Groan!* It's just not worth it!" In a one-on-one battle, a paladin can beat all classes except priests (due to mana burn) as it is. The fights just take forever. Give paladins a significant dps boost and again, there would be no reason to play anything else.