Faster Cast Rate
#4
whathuh,Jul 20 2005, 10:14 PM Wrote:You also mention something of lightning using GetHit, meaning it uses the faster hit recovery.
However, you also say it does not matter later on.
It uses GetHit Animation, but the function used is still FastCast.

whathuh,Jul 20 2005, 10:14 PM Wrote:Perhaps if you could tell me how you got your versions of the lightning breakpoints through the formula, I could understand more completely.

I have extracted the sequence animation speed and Animation lentgh.
Then this is the same formula.

whathuh,Jul 20 2005, 10:14 PM Wrote:In another thread at the AB, someone did a test to show that 36 and 37 fcr were the same speed, meaning your figures are more correct.  .
Great :)

Quote:In a related subject, you say fcr is capped at 200 (75 efcr).  Is this also effective for faster block rate and faster hit recovery?

IIRC yes

Regards
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Messages In This Thread
Faster Cast Rate - by whathuh - 07-17-2005, 04:02 AM
Faster Cast Rate - by myrdinn - 07-18-2005, 11:11 AM
Faster Cast Rate - by whathuh - 07-20-2005, 10:14 PM
Faster Cast Rate - by myrdinn - 07-21-2005, 11:49 AM
Faster Cast Rate - by whathuh - 07-21-2005, 11:00 PM
Faster Cast Rate - by myrdinn - 07-26-2005, 08:28 AM
Faster Cast Rate - by whathuh - 07-27-2005, 04:54 AM
Faster Cast Rate - by whathuh - 08-29-2005, 07:29 PM

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