07-21-2005, 01:46 AM
Zingydex,Jul 20 2005, 01:43 PM Wrote:Says a guy who probably hasn't logged many deaths because of skeleton hordes that won't stay dead for more than half a second thanks to a Horadric Ancient or two that happens to be standing well off the screen and out of your attack range. Or the traditional Black Soul snipe-slaughter.
While maphack is still an unfair advantage (and let me reiterate that I do NOT support its use), tell me how the insane sight range and reaction time of 1.10 monsters is even marginally balanced. Yes, a human is smarter than a computer, unless you're talking about Deep Blue. But when you can die before you even have a chance to figure out what you're dealing with, how does that help?
I don't condone the maphack people, but I can see their side of the argument nonetheless.
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Blizzard did have the forethought to put multiple difficulty settings in the game. I've made builds I didn't plan on playing in Hell.
Personally, I wish the overall level of danger was a little higher, especially for ranged characters. If the worst bugs--FE and its combos, Gloam damage, and Nihl Viper poison--could be fixed at the same time, I'd be ecstatic. But even without the bugfixes, I'd be pretty happy. Since I've yet to have a hc loss that I couldn't ascribe mostly to my own sloppy play, I think the most common cause of character death is the same as it always has been: hubris.