Faster Cast Rate
#3
Well, I'm coming to the realization that I know next to nothing of computer programming.

Now about these sequences: I just don't get it. Is the SC animation = 256 in animation speed? Then SQ animation = something else?

I'm honestly completely lost in this stuff, as I'm only semi-literate in my ti-83+'s BASIC system.

You also mention something of lightning using GetHit, meaning it uses the faster hit recovery.
Quote:Lightning
EBX=COF File Name = SOGHSTF . the anim is GetHit (FastHitRecovery) ????

However, you also say it does not matter later on.
Quote:Even if the animation are différent the AnimRate is 100 (256 in decimal) for both spell

Perhaps if you could tell me how you got your versions of the lightning breakpoints through the formula, I could understand more completely.

Quote:If this is the case then breakpoint would be
FastCast --> Ticks
0 --> 18
7 --> 17
15 --> 16
23 --> 15
35 --> 14
52 --> 13
78 --> 12
117 --> 11
194 --> 10

In another thread at the AB, someone did a test to show that 36 and 37 fcr were the same speed, meaning your figures are more correct. I am very anxious to test these out, but unfortunately I'm stuck in South Dakota surrounded by Macintoshes and no D2 game at the moment.

Edit:

In a related subject, you say fcr is capped at 200 (75 efcr). Is this also effective for faster block rate and faster hit recovery?
What is the judicial system coming to when child molesters get 5 years and cottage cheese gets 30.
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Messages In This Thread
Faster Cast Rate - by whathuh - 07-17-2005, 04:02 AM
Faster Cast Rate - by myrdinn - 07-18-2005, 11:11 AM
Faster Cast Rate - by whathuh - 07-20-2005, 10:14 PM
Faster Cast Rate - by myrdinn - 07-21-2005, 11:49 AM
Faster Cast Rate - by whathuh - 07-21-2005, 11:00 PM
Faster Cast Rate - by myrdinn - 07-26-2005, 08:28 AM
Faster Cast Rate - by whathuh - 07-27-2005, 04:54 AM
Faster Cast Rate - by whathuh - 08-29-2005, 07:29 PM

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