Just to add some precisions :D
The formula is
FastCast Ticks= {256*Base/[Animation(100+EFCR)/100]}-1
{} = round up, [] = round down
where EffectiveFastCast is
EFC=(FastCast*120)/(FastCast+120)
EFC is capped at 75. this mean than FastCast is capped at 200
Pay attention that some skills use sequence instead of Cast Animation. This is the cas when casting Chain Lightning or Inferno.
Take a look at this thread at AB
If you like assembly, you should find all the gory details Here
regards
The formula is
FastCast Ticks= {256*Base/[Animation(100+EFCR)/100]}-1
{} = round up, [] = round down
where EffectiveFastCast is
EFC=(FastCast*120)/(FastCast+120)
EFC is capped at 75. this mean than FastCast is capped at 200
Pay attention that some skills use sequence instead of Cast Animation. This is the cas when casting Chain Lightning or Inferno.
Take a look at this thread at AB
If you like assembly, you should find all the gory details Here
regards