07-12-2005, 03:39 PM
Roland,Jul 12 2005, 12:43 AM Wrote:5 seconds is an eternity to a character who ends most fights in 20 seconds or less (soloing Rogue). Just in case you find some Rogues who are a bit... put off by that notion, or have trouble adapting to it. It may not be because they're jerks, but rather simply because they're so used to ripping through things that by that point in time, the mob is generally already at or below 50% health. ;)
Just an observation from a fellow Rogue. Personally, I have no qualms with waiting a second or two to open with my Ambush, although 5 seconds may be pushing it on non-boss mobs. :P But, then, I rarely stun unless it's needed. The cooldown on Kidney Shot is 20 seconds, and that's one of my "Oh Fudge" skills. ;) Quick 1-2 sinister Strike and then Kidney shot or Gouge for some breathing time (Improved Gouge usually allows me to bandage up to 50% health, which is generally all a Rogue ever needs in a fight). But that's all solo anyway. :D
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And, in this case, all I'm talking about is *not stunning* the mob. If it's stunned, it's not hitting me. I'm prot-spec, 386 defense skill at this time, so a couple smacks aren't going to hurt me much unless it's a boss (and if it's a boss, diff rules apply anyway). I just want the easy rage from the first few hits from the mob. Then you can stun it all you want. Heck, by 5-6 seconds *I* may do it.....which is preferred. They don't like that very well...creates good hate.
Rogues, etc can attack in this time...sure, build some combo points, just don't unleash the whole arsenal, but again, that's normal guidelines not to unleash the whole thing early on elite instance mobs.
Stunning too early, and then piling on DPS means that I'm behind the rage/hate curve when the mob wakes up and I have to chase it all over, or let it kill the dumbass who created so much early hate in the first place. I find #2 to be a reasonably effective fix if words aren't heard.
I'm a good tank, but I'm not into chasing mobs all over the place when a 5-sec wait *on the stun, not waiting to attack* will fix that situation. Also, if I'm running all over chasing mob #1, I'll never see mob #2 that I need to pick up, or notice the healer's hp going down from an add I didn't see, because I'm too busy chasing mob #1 trying to get aggro back. It becomes un-fun to play MT at that point. 1 mob should be a simple thing. If I have to *chase* 1 mob, then we'll not handle 2 or 3 or 4 well at all is the point I'm making here.
--Mav