06-28-2005, 03:39 PM
lemekim,Jun 28 2005, 11:27 AM Wrote:In group PvP everyone tries to play to their strengths. Thus from the classes above, their biggest utility in group fight would still be as a healer/dispeler. A feral druid in cat form or bear form is not exactly a threat to anyone. A shadow priest is merely a mage without some of the best abilities of the mage - polymorph, AoE snare, instant AoE, and high survivability due to Ice Block/Blink. Shamans are the only a partial exception to this, since they can provide high melee DPS, but good enchanment shamans conserve mana and heal in a pinch.
A paladin can do so much more then just heal. HoJ/Repentance on that rogue that is attacking your priest, BoF to let your carrier get some distance, BoP on a mage to give them a short breather (even if it gets purged 3 seconds later). A paladin can provide more support/healing utility then a priest, while being in plate and having an invulnerability bubble. Play to that strength.
Sounds to me like you really wanted to make a Shaman Rather then a Paladin. Sometimes the class descriptions are just not accurate.
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In my experience druids and priests bring much more battleground utility in battlegrounds than I do. Yes I can stun on a 60 second cool down. I can BoP every five minutes. I can heal some (not efficiently) if not molested (a good rogue will keep me from getting a heal off on someone else unless I "n00b bubble"). Any more it seems the best thing I can bring to a battleground is cleanse of bad effects and heal the flag bearer along with someone else. I'd rather be in the thick of it truthfully.