04-26-2003, 01:11 PM
First of all thanks for the feedback! I've taken the stuff into consideration and I've come up with the following:
New skills:
Weaken:
As BlackLightning wrote, vampires are able to weaken their enemies by biting them. Therefore weaken can only be applied after a succesful hit of teeth.
Blood golem + golem mastery (can't believe i didn't think of those myself ;) ) :
A vampire worships blood magic. And when a vampire grows potent enough, he is able to summon forth a servant made of pure blood. Furthermore he can increase his servants abilities by further studying blood magic (Golem mastery).
Summon resist:
As the vampire's powers increase, his ability to shield his slaves and servants increases with them.
That sums up the skill additions.
Rule additions:
While the potions available at the mechants are actual healing potions, it sometimes happens that a prime evil minion carries bottled blood. This is the only source that a vampire has to regain his strengt besides leeching. Therefore: Red potions aren't allowed to be bought from the merchants but can be used if found on a slain enemy.
Revive may only be cast on enemies that has been killed by teeth.
In daylight the vampire is weakened. He may only use melee combat to deal with his adversaries. No teeth, curses or minions. The vampire will still be able to chacnge into his true demonic look. Therefore terror is an exception to the above restrictions. Holy places like the cathedral and the temples in Kurast has the same effect as daylight.
The vampire has to reclaim his home (Burial ground + tombs) before completing any other quests.
Item names reffering to something heavenly are forbidden. Also, items that add points to light radius or increased damage and attack rating vs. undead and demons are forbidden.
Any other vampires that aren't on the same quest as yourself are to be considered as enemies and must be slain.
No mercs allowed. 1) No human dares to work for a vampire. He wouldn't know if he was paid to assist the vampire or to feed it. 2) A vampire preffers that his minions are without a mind of their own. This way they don't interrups his cause.
That's all for now.
I know that there's a lot of different discriptions of vampires and i must confess that I ain't familiar with many of them. Especially not the more detailed ones. I've watched Blade, from dusk till dawn and buffy the vampire slayer ;) That's basicly what my knowlede revolves around. Therefore any suggestions or corrections will be greatly appreciated! If there aren't any, I'll be off creating my vamp very soon :)
Thanks in advance
Juliet must die
New skills:
Weaken:
As BlackLightning wrote, vampires are able to weaken their enemies by biting them. Therefore weaken can only be applied after a succesful hit of teeth.
Blood golem + golem mastery (can't believe i didn't think of those myself ;) ) :
A vampire worships blood magic. And when a vampire grows potent enough, he is able to summon forth a servant made of pure blood. Furthermore he can increase his servants abilities by further studying blood magic (Golem mastery).
Summon resist:
As the vampire's powers increase, his ability to shield his slaves and servants increases with them.
That sums up the skill additions.
Rule additions:
While the potions available at the mechants are actual healing potions, it sometimes happens that a prime evil minion carries bottled blood. This is the only source that a vampire has to regain his strengt besides leeching. Therefore: Red potions aren't allowed to be bought from the merchants but can be used if found on a slain enemy.
Revive may only be cast on enemies that has been killed by teeth.
In daylight the vampire is weakened. He may only use melee combat to deal with his adversaries. No teeth, curses or minions. The vampire will still be able to chacnge into his true demonic look. Therefore terror is an exception to the above restrictions. Holy places like the cathedral and the temples in Kurast has the same effect as daylight.
The vampire has to reclaim his home (Burial ground + tombs) before completing any other quests.
Item names reffering to something heavenly are forbidden. Also, items that add points to light radius or increased damage and attack rating vs. undead and demons are forbidden.
Any other vampires that aren't on the same quest as yourself are to be considered as enemies and must be slain.
No mercs allowed. 1) No human dares to work for a vampire. He wouldn't know if he was paid to assist the vampire or to feed it. 2) A vampire preffers that his minions are without a mind of their own. This way they don't interrups his cause.
That's all for now.
I know that there's a lot of different discriptions of vampires and i must confess that I ain't familiar with many of them. Especially not the more detailed ones. I've watched Blade, from dusk till dawn and buffy the vampire slayer ;) That's basicly what my knowlede revolves around. Therefore any suggestions or corrections will be greatly appreciated! If there aren't any, I'll be off creating my vamp very soon :)
Thanks in advance
Juliet must die