Skandranon,Jun 24 2005, 11:12 AM Wrote:The mitigation cap applies to armor only. Sanc is useful specifically because it adds additional mitigation that isn't armor-based. And how the hell do you argue that Sanctuary's a waste of a point and then argue in favour of Improved Devotion, which is subject to the mitigation cap?
Start making sense, please.
Sanc does not reduce past the minimum hit.
Devotion adds armor to everyone in the party without using up your blessing slot. iDevotion is also the better choice if you'll be using a two hander most of the time and still want talents from the protection tree. Marginal benefit vs. Redoubts lack of benefit.
Quote:The fact that you have to blow five points into ISoJ and the fact that you won't be PvPing most of the time.
On a PvE server, that might be the case. PvP? If you're fighting monsters more than players, you're either really out in the sticks or in an instance! And how, exactly, is a stun/interrupt BAD for PvE?
Quote:If you have the patience to sit through two minute fights on non elite mobs. Sanctity and SoC. Not as effective, perhaps, but a hell of a lot quicker and more fun to play.
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You call going for repentence a waste of points due to the to the iSoJ req, when it adds a powerful secondary stun/interrupt, but then say sanctity is worth the cost of investing in iSoR, when it adds a whole 10% Holy Damage and uses your aura slot.
"AND THEN THE PALADIN TOOK MY EYES!"
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek