Quark,Jun 21 2005, 05:46 PM Wrote:Yes, yes, this was our "tried and true" method ourself. Until last Thursday, when we started having all this random trouble that we never had before. We also pull the guards away, as mentioned elsewhere. None of that has mattered for the difficulties we have faced lately.
Our MT went down in about 10 seconds, and went from full to zero health in about 2. After that, do you really expect the "normal" fight guildlines to apply? One guard was down, and we started working on a second. But our tank had to peel off to the general, so I tanked the guard with Evasion. Well guess what, after evasion expired my life quickly dropped to nil (damn me for not using Prep + Evasion before the first one wore out). Thus I went down quickly, and I was a huge chunk of the DPS, being the only Rogue in the raid. This also caused the guard to take out some other DPS people before he went down, and that makes the general fight that much slower.
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To put this in perspective... when I got ressed by our out-of-combat paladin, I would bandage up to full and make sure the priests were up before re-engaging. I had over 6K HP, and over 7K armor.
I still died three times in that fight.
To put this even more in perspective, the first dozen or so times I fought the General -- all of which were before this last patch, all of which relied on the same basic tactics minus keeping a pally out of combat to res in combat, all but one of which were with me as the MT, and most of which were with the same core party members (Quark, Grizelle, Skan, Arethor, Altrius, and Lissa have been with me on most UBRS runs I've done) -- I only died twice. Period. Something changed here, and in light of the fact that LBRS got nerfed in the last patch, it doesn't surprise me.
Darian Redwin - just some dude now