06-17-2005, 05:41 PM
Can't speak for Flyn, so I'll let him speak for himself.
Quote:I could help here too. Just look me up if I'm around.I believe I read in a different topic that he is not available till 9:30PM these days.
Further, while I know that Littldude has expressed interest in this quest and just tends to show up for the stuff where he knows he's needed, no word of confirmation from him.
My date night is off as Gabe has to work instead. So I can flex on time, if others can. We can talk about it in channel. But for sure, I will be waiting on the road in Feralas at the entrance to DM at 8:15 server time.
Here are some handy tools all in one place.
Link to 3 Maps of DM
Alleria's Description of getting this quest done step by step:
Navigating in Dire Maul (DM):
There are 3 sections of DM (North, East and West). Only 2 sections concern this quest, which is North and East. The questgiver is in the North, and the quest item is from the East. You will need a Crescent key to enter the North instance or a rog with max lock picking skill (Engineers, I have already tried blowing the doors up. Didn't work).
Upon entering DM from Feralas, you just need to follow the corridor till you reach a "T" path (you will notice a huge double wooden door at the T - Only graphics, cannot be opened). To the sides of the door, there are two slip-in entries. Go through both of them and it will bring you into a courtyard with ogres. Hugging the right wall will take into the east instance, left to west and straight across the courtyard is north.
Aggro range here is very small so its easy to slip past them. Dog patrols exist and they see through invis.
Step 1: Obtaining a Crescent Key http://thottbot.com/?i=35607
This is gotten from the east instance (entering from the courtyard). Immediately entering the instance, you see a non-aggro imp on your left. Speak to him and he will start running. Fight your way in the direction he ran to (right of entering the instance). Speak to him again, and he starts running. It goes on for a couple of times.
By hugging the right wall and killing everything in the way, enter the 2nd corridor (1st one takes you out of the instance). Go all the way straight down the corridor downstairs and hug the right wall, killing everything in your way. Go upstairs and you should see the imp there again. Talking to him will trigger him to fight. He spawns little imps over time, so focus your dps on him and deal with the non-elite adds after.
Loot the key.
Step 2: Where's the questgiver?
This can be done solo without any means of invis. Upon entering the north instance, there is a group of 3 ogres to your left and 1 wandering ogre infront of you. If you see the 3 ogres, you should also see a ramp down near them. Wait for the wanderer to move away and head down the ramp. Jump off the left side of the ramp to avoid the 2nd group of ogres, and head down another ramp.
This will bring you to another door that needs the Crescent key. Through that, all the way, takes you to the library. Questgiver is straight ahead of you, 1st bookshelf to your left.
Step 3: Getting the Hydrospawn Essence.
Eastern instance, coming from courtyard zone-in, hug the right wall, through the 2nd corridor, 1st right into a hall filled with Satyr demons and plants. Kill your way along the left wall and take the left turn below the ramp. Kill along the left wall again and this will take you to a pool with hydrospawn in it.
He spawns little water elementals as well, but they despawn when Hydrospawn dies. So focus dps on him again. Immune to cold.
Step 4: Back to quest giver.
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Hmmmm, think I got everything.