Necro Variant: Vampire
#3
You may want to add a few more rules to go along with the vampire theme. Just a few suggestions:

No potions at all(after life tap); vampire must gain there strength back from leaching. or...
Only red potions; bottled blood; only can be used when found from enemies.

Hmm seems like he may just become a revive necro with life tap and teeth(a slow revive necro).

Perhaps he can only revive those that he has killed himself; transfering the vampiric curse with his bite.

It seems that the idea could use a little fleshing out, but could be lots of fun.

P.S. Maybe allow blood golem in some way; it seems that a vampire would specialize in blood magic.

EDIT: Also make some kind of ruling about mercs, which are allowed, if any, what they can use, ect..
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Messages In This Thread
Necro Variant: Vampire - by Juliet Must Die - 04-24-2003, 09:02 PM
Necro Variant: Vampire - by BlackLightning - 04-24-2003, 09:19 PM
Necro Variant: Vampire - by Baajikiil - 04-24-2003, 09:34 PM
Necro Variant: Vampire - by Elric of Grans - 04-24-2003, 11:12 PM
Necro Variant: Vampire - by Albion Child - 04-25-2003, 01:42 AM
Necro Variant: Vampire - by Logic_X - 04-25-2003, 05:24 PM
Necro Variant: Vampire - by Juliet Must Die - 04-26-2003, 01:11 PM

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