Lissa,Jun 11 2005, 10:04 AM Wrote:Summon another pet...out of Banish? Now you're reaching Drasca. Just because the pet is Banished does not mean it counts against your limit and you can't sacrifice out from under Banish. [right][snapback]80226[/snapback][/right]
Summon a different pet, dolt. That's assuming you can even get the HIGH RESIST felhunter banished. I'd sure like to watch you try to attack with that low hp of yours to get the +crit necessary... What if you don't add to +crit equip? Talents only? Your battles will depend on crit rolls. Mine will not.
Oh, for imps, they should never come out of combat immediately against locks. They'll attack when you're feared and cannot banish. DP locks can still have all they want.
As for demon specs, I can still hit hard and fast with nightfall procs or shadowburn depending on the spec.
Raid scale damage is Rain of Fire from range, and focus fire. Only the second is served by SM/Ruin. How much damage is really going to be done to warriors charging in fully bubbled and constantly healed? Hmm? Dps is not king.
5-10 man engagements, heck, I sometimes hellfire suicide bomb because it doesn't do me any serious damage.
Skan, only high agility hunters have 3.5k hp. Even rogues have been going to 4.4k, and I've been fighting them just fine.
There's a little thing called fear which can be cast before someone runs away, an enchant called minor speed increase on boots, snares and roots from your other party members and CoEx affliction talent investment, and epic mounts.
Your kill from damage is never guaranteed because there are so many forms of mitigating damage. Facing warlock? If he's any good and has mana, his shadow ward will absorb 600 damage every 30 seconds.
Why do you think mages cast blizzard from range? Snare and roots. That's what kills.
As for flash heal. Three words, fear, mana drain and spell lock. You absolutely need felhunter facing any decent shadow priest. Your searing pain is not faster than their flash heal, bubble, renew, especially when mind-flay slows your casts.
I'll take the bandaging as an oversight, as you should at the very least have rank 1 IC corruption on the enemy. If no IC Corruption, rank 1 agony is acceptable for dotting, but CoEx will snare enemies using escape skills, and Corruption wears them down. Ice mages will use their block to remove those dots, but that gives you time to chase, bandage yourself, or start casting fear for when they pop out of ice.
If you cannot get close enough to do this due to a large number of enemies in the way, they're simply not going to be killed by you alone without ranged stun/snare. They can out-heal and out-damage you, crit or no. When you coordinate focus fire with stuns/snares/interrupts and finally damage they'll go down regardless, but its the stuns and snares that win the battle, not the dps.
Small scale, there's all forms of burst damage. Chain-gun full improved imp comes to mind.
When CTF'ign with more mage guildmates, especially the awesome pvp mage d-lo who also has 5 pieces of arcanist epic, CoEl is superior to CoS.
Quote:The fight is over, and neither build has succeeded in killing the enemy.
That's highly suspicious as dots will finish the enemy. If its a druid, we'll be mounting up to finish them. If they're in range to begin with, you can use fear and chase them down. If they're a priest, they'll have to stop to heal outside of bubble--or if holy, might not be fighting at all.
If using an escape skill as you've said, warlocks have an easy time wearing down runners to death by dots.
If the battle was raid scale and at range, you'll sometimes be able to RoF, sometimes cast a few spells, and sometimes only be able to get shadowburn or death coil in without being attacked yourself. Dps doesn't even matter sometimes. Alterac Valley has fast GY player respawns. Its more than just damage skan, and you know it.