06-09-2005, 08:16 AM
Quote:routinely getting SB crits routinely in the 1.6k to 2k damage range with CoS up.
My crits are in the 900-1600 range, no Ruin, no shadow mastery . Just +damage equipment and whatever debuffs happen to be on the mob. Regular shadowbolts with my +damage equip (no epics, but a number of greens and blues) are 700-800. Approx +130 magical damage from equip. I could squeeze an additional 100 damage or so on top of that with a sacrificed succubus, but imp benefits party better, and can do dps.
SM/Ruin is overrated because it does not provide a whole lot of stable damage in addition to your regular hits.
SM because it only affects base damage, not +equip.
Crits and Ruin, because they aren't terribly reliable.
I've compared crits and equipment with combatstats mods.
At 60, you gain 5% base spell crit chance, and +1 per 100 int, plus equipment.
I usually have 9-10%, 5 base, 200+ int, and 3 from equip: Crown of Ogre King (head), Brightspark gloves (hands), and Rod of Ogre Magi (2H Stave).
I do have other +crit equipment, though I'm missing a few obtainable (with effort) +crit pieces: shoulders I've recently seen, belt of archmage and better neckpiece. Tempest talisman 1% neck, Focus Sword & Spellstone 1% each, eye of beast 2% trinket, Band of Rumination 1% ring. For me, shadowbolts do test out around 13-16% total with these additional crit items.
Got any mods that track your crit Lissa? That, or want to watch count and seperate your combat window next battle for shadowbolt regulars vs crits? Could be interesting.
Do share how much devastation talent investment, +crit equipment, and int you have too. Every 100 int = 1% crit. Talent and equip are obvious.
Its a moot point for nobbie, since he doesn't have access to these end game items, but +crit equipment (or talents) on shadowbolt doesn't provide as much overall damage as advertised for PvE compared to +magical/shadow damage while retaining all the burst aggro. While leveling, he'd get a lot more burst damage out of improved firebolt, some very nice damage out of iLoP (though not much more from improving firebolt, but at lot steadier damage from a higher hp pet).
Crit just doesn't affect enough warlock spells to justify itself compared to damage or stats.
Talent improved Searing pain in PvP is quite another story, as +magical damage only gives 43% bonus to searing pain, about 20% to initial Immolate's nuke and 57% to immolate's DoT. That's far more oomph for your investment.
Oh... let me repost
Quote:Creshinnibon's Magic Chart in Warlock's Compiliation 6/2/2005 11:39:32 PM PDT
This is a listing of the effects of +Spell Damage on all our spells.
Heres a complete list:
*The percentile value is the value of the bonus you receive from items. If you have +100 shadow damage and you're using Shadow Bolt (85%), you'll only get +85 shadow damage.
Shadow
Shadow bolt 85%
Shadowburn 43%
Corruption 100%
Curse of Agony 100%
Soul Drain 50%
Drain Life 50%
Drain Mana 0%
D.Mana's Dmg 20%
Death Coil 23%
Siphon Life 50%
Health Funnel 0%
Curse of Doom 100%
Fire
Searing pain 43%
Rain of Fire 35%
Hellfire 30%
Immolate's Nuke 20% (bug? should be 57%)
Immolate's DoT 57%
Conflagrate 40%
Soul Fire 100%
.
.
NOTE: Modifications to casting speed do not effect damage bonus from the following:
Corruption with Improved Corruption
Shadow Bolt with Bane
Shadow Bolt with Nightfall
Siphon Life (now being instant).
.
Not all spells are based entirely upon a set modifier (ie casting speed divided by 3.5 secs), or the same rules in general. Siphon life is half as effective as other DoTs. Likely because it heals.
Peronsal Note: Still bugs me that Drain Mana is still not considered a Shadow Spell. Only Improved Drain Mana is.
Note how fire gets very little of the bonus... while shadow gains most from it.