06-04-2005, 10:39 PM
It's not an issue with weapon procs or ability procs. It's an issue with using skills, and it is even more aggravated for skills (Backstab, Ambush, Overpower, etc) that are instant, i.e. not on "Next Melee Attack."
The Attack Power bonus gives a bonus to pure DPS, i.e X attack power gives you Y dps, no matter how fast or slow your weapon is. This prevents attack power from favoring fast weapons on normal attacks. Now, let's say someone has enough Attack Power for an extra 20 dps. Some theory numbers (yes, they're bad, but they show the why):
30 DPS daggers:
1.0 Attack Speed, 25-35 Damage. The AP bonus makes it 45-55.
2.0 Attack Speed, 50-70 Damage. The AP bonus makes it 90-110.
Let's take Ambush as the most exaggerated example. Ignoring the +damage that comes from different ranks, it's 250% normal damage for the attack, and that includes attack power bonus (since 1.4.0). Now you have:
1.0 Attack Speed, 112.5 - 137.5 Damage.
2.0 Attack Speed, 225 - 275 Damage.
Remember these two daggers are doing the same damage over time through normal attacks. Thus, slow is better than fast because of the skill attacks. The only mechanic that even remotely balances it out for me is the fact that Rogues have poisons, and since that's a straight % chance of proc'ing, faster is better. So Rogues go for a really slow main hand weapon, and a really fast off hand.
The Attack Power bonus gives a bonus to pure DPS, i.e X attack power gives you Y dps, no matter how fast or slow your weapon is. This prevents attack power from favoring fast weapons on normal attacks. Now, let's say someone has enough Attack Power for an extra 20 dps. Some theory numbers (yes, they're bad, but they show the why):
30 DPS daggers:
1.0 Attack Speed, 25-35 Damage. The AP bonus makes it 45-55.
2.0 Attack Speed, 50-70 Damage. The AP bonus makes it 90-110.
Let's take Ambush as the most exaggerated example. Ignoring the +damage that comes from different ranks, it's 250% normal damage for the attack, and that includes attack power bonus (since 1.4.0). Now you have:
1.0 Attack Speed, 112.5 - 137.5 Damage.
2.0 Attack Speed, 225 - 275 Damage.
Remember these two daggers are doing the same damage over time through normal attacks. Thus, slow is better than fast because of the skill attacks. The only mechanic that even remotely balances it out for me is the fact that Rogues have poisons, and since that's a straight % chance of proc'ing, faster is better. So Rogues go for a really slow main hand weapon, and a really fast off hand.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!