06-13-2005, 10:50 AM
Lissa,Jun 13 2005, 12:34 AM Wrote:how do you propose to summon another pet when the one is Banished and [b][i][right][snapback]80357[/snapback][/right]
Nublar, You can always summon another pet. Haven't you ever summoned the same imp before, or summoned a succubus while you have an imp? Your current pet quickly disappears once you attempt summoning. There is no 'pet limit' when summoning another pet, and different ones won't be pre-banished.
Haven't you ever summoned an imp to break enslave demon either?
Quote: matter if I am able to dish out that damage before you are able to do 6k to me?
That's assuming you even get a chance to fight, or that its a one-on-one warlock battle. As for Lock-vs-lock whoever most smartly uses fear/mez/shadowward, dances, when to pull imp out of phase, and spell lock wins. You cannot do damage while feared or spell locked. You cannot banish the imp when its untargettable. In party battles, there are many forms of stun, silence, and aoe fear which will interrupt your ability to cast.
Quote:You're little comment about fear shows just how out of the loop your are. Just about all classes out there have an anti-fear trinket
You think that matters when everyone's been chain aoe feared 3 times in 10 seconds? So what if they use trinket? Warrior bloodrage? They're all on timer. Learn to recognize when fear is an option. See warrior battle stance? Fearable.
Dolt. Not everyone can dispel, not everyone has time to bandage, and while they're dott'ed they're in combat that much longer. The point of dots are to weaken, finish, cause disarray, and nightfall procs.
Ruin doesn't do enough consistent damage because locks don't have instants. Its shadowburn that finishes people, and that can be achieved with only 11 talent points.
Heck yes Soul link prolongs the battle, that's sometimes just what you need for reinforcements to arrive, or to delay your enemy while your party makes manuevers. Locks only have one consistent instant, that's shadowburn and its best for a finisher, not to wear an enemy down at over half health. Death coil's too long a timer, and nightfall while appreciated is inconsistent.
Enabling the enemy to be worn down, using mana to curse of exhaustion snares, roots and interrupts, like our fears: generally buying time for your party to use its abilities--combo points, executes, is how to win battles. Those are all party and teamwork oriented skills. Individual damage just doesn't cut it when the rogue next to you will backstab and eviscerate if but give him the target to do it, and the other party members a chance to perform their functions.