grimoires
#8
Arethor,Jun 3 2005, 09:45 AM Wrote:Phase Shift - Makes it so the Imp cannot be attacked directly unless it attacks. [right][snapback]79533[/snapback][/right]
Phase Shift leaves your Imp completely unattackable unless he does something that forces him to drop back into phase with the world -- i.e. cast a spell. If he drops out of Phase Shift to cast a spell and he goes into combat, he can't Phase Shift again until you are out of combat.

If you have him set to passive, and you turn the autocast off for Fire Shield (dropping out to autocast FS on party members as they go into combat is a leading cause of premature Imp death), he will stay phase shifted all the time and will be immune to all attacks, including AoE.

With Dark Pact + Phase Shift, he becomes an invulnerable mobile mana reservoir/combat mana regen system -- with the option for you to drop him out of phase shift for burst firebolt DPS. Very handy -- I <3 my Imp!

Arethor,Jun 3 2005, 09:45 AM Wrote:Torment - Taunt to gain aggro
Suffering - Stronger Taunt to gain aggro (Longer Cooldown)[right][snapback]79533[/snapback][/right]
My turn to not remember offhand, but one of these is a single-target taunt, and the other is an AoE taunt -- I think that's Suffering. Regardless, the AoE taunt is a mana pig, and I leave the autocast for it disabled. I find that leaves the Void with much more mana, and I can then manually cast it if I need to quickly grab aggro from multiple targets. YMMV, of course.

Kv
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Messages In This Thread
grimoires - by bernard shakey - 06-03-2005, 09:59 AM
grimoires - by Treesh - 06-03-2005, 10:05 AM
grimoires - by Drasca - 06-03-2005, 10:07 AM
grimoires - by bernard shakey - 06-03-2005, 10:50 AM
grimoires - by Drasca - 06-03-2005, 11:44 AM
grimoires - by Arethor - 06-03-2005, 03:45 PM
grimoires - by Zippyy - 06-03-2005, 03:50 PM
grimoires - by KiloVictor - 06-03-2005, 04:43 PM
grimoires - by Rinnhart - 06-03-2005, 05:31 PM
grimoires - by Arethor - 06-03-2005, 07:09 PM
grimoires - by bernard shakey - 06-04-2005, 07:09 PM

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