Library
Enemies: Level ranges from ~28 to 36 and can be pulled in at most groups of 3, if you are careful. An exception is Houndmaster Loksey. Enemies are Humanoids and Beasts.
Layout: Quite a bit longer than the Graveyard, this part is divided into 4 sections - the Entry, the Courtyard, the Library and the Athenaeum (though the last is simply the room of Arcanist Doan).
Entry: The entry hall is guarded by Scarlet Gallants, Scarlet Acolytes <<Help! Is this name right? I can't find their listing on Thott>>, and Scarlet Beastmasters. The Gallants are Paladins and use the stun Hammer of Justice as well as Judging the Seal of the Crusader. This is anywhere from annoying to deadly when combined with the Acolytes, which are Priests. They use Smite, which, when the Seal of Crusader is judged onto you, can be quie painful; they also heal themselves and others. The Beastmasters are hunters, but don't have any special skills beyond the use of a bow. They are followed around by Scarlet Tracking Hounds which are hard-hitting elites of their own right and not 'pets' of the Beastmasters per se.
<<Help! Need a picture of the Courtyard>>
Courtyard: The courtyard contains the same enemies as the entry. Beastmasters are more populous here. To the east is the library section; to the south is this area's first boss, Houndmaster Loksey. If your group is going to take on Loksey, it would be prudent to clear out the courtyard.
BOSS - Houndmaster Loksey: This boss encounter can be quite hard because of the numbers and damage involved: Loksey is guarded by 3 Tracking Hounds. Crowd Control is essential here unless your group is vastly overlevelled as, even if your tank can keep all enemies' attention, the healer may or may not be able to keep up with the damage and avoid aggro themselves. Thankfully, your options are good here. A Druid can send one of the hounds to dream-land; Hunters can scare one of the hounds off; Rogues can sap Loksey if they can get behind him without being seen, but as his guard dogs are facing him, this might prove impossible; mages can Polymorph him as well. Priest, Warlock, or Warrior fear effects can also be useful (remember the part about clearing the courtyard?).
Notable loot:
Loksey's Training Stick - A nice staff for those who actually fight with a staff (base-form Druids, Shaman sometimes, Warriors rarely) but useless for casters. A fairly rare drop.
Dog Training Gloves - Good gloves for leather wearers with a decent effect - +attack when fighting beasts is far more useful at this level than, say, +attack vs. elementals or demons.
Dog Whistle - Another fairly rare drop, this summons a level 30 Tracking Hound for 10 minutes. Unfortunately, it has only 3 charges. What a cheap whistle!
<<Work In Progress>>
Enemies: Level ranges from ~28 to 36 and can be pulled in at most groups of 3, if you are careful. An exception is Houndmaster Loksey. Enemies are Humanoids and Beasts.
Layout: Quite a bit longer than the Graveyard, this part is divided into 4 sections - the Entry, the Courtyard, the Library and the Athenaeum (though the last is simply the room of Arcanist Doan).
Entry: The entry hall is guarded by Scarlet Gallants, Scarlet Acolytes <<Help! Is this name right? I can't find their listing on Thott>>, and Scarlet Beastmasters. The Gallants are Paladins and use the stun Hammer of Justice as well as Judging the Seal of the Crusader. This is anywhere from annoying to deadly when combined with the Acolytes, which are Priests. They use Smite, which, when the Seal of Crusader is judged onto you, can be quie painful; they also heal themselves and others. The Beastmasters are hunters, but don't have any special skills beyond the use of a bow. They are followed around by Scarlet Tracking Hounds which are hard-hitting elites of their own right and not 'pets' of the Beastmasters per se.
<<Help! Need a picture of the Courtyard>>
Courtyard: The courtyard contains the same enemies as the entry. Beastmasters are more populous here. To the east is the library section; to the south is this area's first boss, Houndmaster Loksey. If your group is going to take on Loksey, it would be prudent to clear out the courtyard.
BOSS - Houndmaster Loksey: This boss encounter can be quite hard because of the numbers and damage involved: Loksey is guarded by 3 Tracking Hounds. Crowd Control is essential here unless your group is vastly overlevelled as, even if your tank can keep all enemies' attention, the healer may or may not be able to keep up with the damage and avoid aggro themselves. Thankfully, your options are good here. A Druid can send one of the hounds to dream-land; Hunters can scare one of the hounds off; Rogues can sap Loksey if they can get behind him without being seen, but as his guard dogs are facing him, this might prove impossible; mages can Polymorph him as well. Priest, Warlock, or Warrior fear effects can also be useful (remember the part about clearing the courtyard?).
Notable loot:
Loksey's Training Stick - A nice staff for those who actually fight with a staff (base-form Druids, Shaman sometimes, Warriors rarely) but useless for casters. A fairly rare drop.
Dog Training Gloves - Good gloves for leather wearers with a decent effect - +attack when fighting beasts is far more useful at this level than, say, +attack vs. elementals or demons.
Dog Whistle - Another fairly rare drop, this summons a level 30 Tracking Hound for 10 minutes. Unfortunately, it has only 3 charges. What a cheap whistle!
<<Work In Progress>>