05-23-2005, 06:37 PM
Quote:If a paladin not useing the hate seal was pulling aggro he was, quite simply, not doing his job.
Although there is a school of thought that the MA target should be largely ignored by a warrior in order to secure the other targets because the first MA target will typically go down VERY fast.
This is generally waht I push with my warrior, as pickup groups are often not patient enough to wait for me to secure aggro on all mobs.
I can't speak for the lvl 60 instances, but for the lower instances, gear is important, but not critical. These are the same instances where a casual gamer will spend their time. How much post 60 time will a casual gamer have. I was able to hold aggro very well in Blackfathom and SFK using a level 20 green dagger and a quest reward shield. Gear helps your healer, but aggro generation is all about rage and talent build, which doesn't get a huge boost from damage in critical instance scenarios. Agility gives a small improvement to getting revenge to light up, but not a huge one.
The game changes at the end. You're not entering dungeons with a few levels on what it was designed for. You're in dungeons where the individual mobs can murder you and you rarely get to fight them as individuals.
Damage = aggro. Pile on all the armor and stamina you want, you still won't be as good a tank as the warrior that still lays down a hurt between taunts and sunders.
The more damage you can do, in conjunction with skills and talents, the less likely the adds, that you might have had only minimal time building hate on, are to turn around and chase your priest when he burns heavy blue keeping you alive under some bad crits.
And my boy from above wasn't just doing poor damage, he was light on AC and HP to boot. We needed someone who could generate some snap, take a few hits, and wasn't going to want the drops we did. I prefer running support to MT, anyways; though, I've done it through all the instances. He managed his fights well enough, he didn't break goat, he didn't whine the whole run, he listened to instructions in an instance he hadn't done before, and he left with some slick upgrades for his trouble. A great run on the whole once the servers stopped sucking.
That said, I've done the same instance, faster and safer, with better equipped warriors. Better gear would have polished up the abilities of an able warrior.
Tanking isn't difficult. Tanking well can be. It definately is if you've got a rusty dagger and a cracked sash.
Besides that, I've yet to discover this magical time period during which gankers allow you to change out your gear for the best items to fight their class or build. Have fun on a PvP server.
Quote:I'm curious as to HOW gear really helps a warrior in an instance. Solo it can change things quite a bit, but soloing is pretty easy anyway, especially with a casual gamer getting a nice rested bonus.
DO YOU SEE WHAT YOU'VE DONE? NOW MY BRAIN IS CLAWING ITS WAY OUT THROUGH MY SINUS CAVITY.
"AND THEN THE PALADIN TOOK MY EYES!"
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek