05-22-2005, 02:18 AM
I think if it's someone who likes group situations/instances they should pick a warrior and learn how to play him in a group situation. It is my general observation by playing several calsses that the warrior is the single most important in a group situation. Any ONE member can ruin a group if you get really unlucky, but warriors are the single most able to cause a rough time in a group (at least that is my observation).
The solo-ability is not as good as a shaman or pally, and the mage has huge benefits in terms of travel with teleports, but nothing is more frustrating to someone with fairly limited blocks of times for instances to end up in a group just short of competant because the warrior doesn't have an adequate grasp of aggro control. Ruining the only 2-3 hour block of time you have that week. I've seen even warriors in their 40s who thought taunt was the primary means of holding aggro ("I can only taunt one at a time").
And for the same reason I think the best duo for getting through 60 is Shaman/Warrior. Shaman is a very good main assist and the warrior is obviously a great main tank. With that duo, you can effectively lock aggro in almost every situation, and you pretty much can't have a bad group.
Some will say that a healer is more vital to a group, but my experience is that if there is good aggro control healing is incredibly easy.
The solo-ability is not as good as a shaman or pally, and the mage has huge benefits in terms of travel with teleports, but nothing is more frustrating to someone with fairly limited blocks of times for instances to end up in a group just short of competant because the warrior doesn't have an adequate grasp of aggro control. Ruining the only 2-3 hour block of time you have that week. I've seen even warriors in their 40s who thought taunt was the primary means of holding aggro ("I can only taunt one at a time").
And for the same reason I think the best duo for getting through 60 is Shaman/Warrior. Shaman is a very good main assist and the warrior is obviously a great main tank. With that duo, you can effectively lock aggro in almost every situation, and you pretty much can't have a bad group.
Some will say that a healer is more vital to a group, but my experience is that if there is good aggro control healing is incredibly easy.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.