Want to try a great online web game...
#77
Rhydderch Hael,Apr 22 2003, 01:10 PM Wrote:Page 4 of 2000A says that, since only one unit can occupy a province at any one time, there should be no confusion as to what type of unit is being moved. I think it was a statement directed at GMs, not to players. A GM should not be confused by an order that gives an erroneous unit designation, since the rule is also stated that the A or F tags, if missing, should not invalidate the order. By the logic of play, the GM should very well know what kind of unit is in play in a particular region at any given time, and the order should be void only if the order itself is physically impossible for that unit type.
Under the ruleset I played under most, the A and F indicators were mandatory. The reasoning, as I said, was for face-to-face games. Should the board get kicked or knocked over, the last turn's orders should always suffice to rebuild the position. As I also said, this is an online game, so since there's no chance of a sneeze or whatever, you have a case.

Italy, I'm afraid, may be too petrified with fear to move. It's a common newbie reaction, to ally oneself with a large neighbour. New players are also most likely to respond to threats - "Help me, or I'll kill you." Naturally, once they've finished helping their "ally" grow to 8 or 9 centres, they get stabbed, but claim that they only survived as long as they did because they helped, oblivious to the fact that their own timid posture created the conditions for their own demise. Lean as hard as you can on him - not like there's much to lose.
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Messages In This Thread
Want to try a great online web game... - by Irre - 02-26-2003, 01:29 PM
Want to try a great online web game... - by Quark - 02-26-2003, 09:02 PM
Want to try a great online web game... - by Skandranon - 04-22-2003, 10:20 PM

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