Talent Procs
#4
Zarathustra,May 18 2005, 02:47 PM Wrote:I've always enjoyed variant characters, or at the very least something outside the run-of-the-mill cookie cutters out there.[right][snapback]77790[/snapback][/right]

A dual-wield warrior might be a variant you'd enjoy. Besides procs from weapon specialization there's something else that dual wield has going for it: more overpower usage. You could try equipping the slowest, hardest hitting weapon in your mainhand and the fastest weapon in your offhand. The idea here is to "proc" the enemy to dodge one of your attacks so you can use overpower more often overall. Perhaps you can even look into making a weapon switch macro so that when an enemy dodges, you can switch from your pair of very fast maces to a slow two-hander.

The upcoming warrior talent changes that buff dual wielding may make dual wielding more fun and effective.



Zarathustra,May 18 2005, 02:47 PM Wrote:My question is twofold.  First, has anyone else had similar experiences that would indicate Mace Specialization's stun is not influenced by weapon speed?  And second, does this apply to Sword Specialization as well?
[right][snapback]77790[/snapback][/right]

1. I have a rogue with the mace specialization talent and I'm guessing it works the same way. From what I've seen, the stun chance is indeed a set percentage rather then PPM. The stun from mace mastery procs are however affected by diminishing returns. I believe they are on a different timer then revenge/concussive blow stuns.

2. As of a couple patches ago, when you procced an extra hit with your offhand weapon, the extra hit was often an extra mainhand hit. This may be something to look into.
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Messages In This Thread
Talent Procs - by Zarathustra - 05-18-2005, 09:47 PM
Talent Procs - by lemekim - 05-18-2005, 10:26 PM
Talent Procs - by Artega - 05-19-2005, 08:07 PM
Talent Procs - by acidjax - 05-20-2005, 08:40 AM
Talent Procs - by Kevin - 05-20-2005, 01:37 PM
Talent Procs - by Artega - 05-20-2005, 07:39 PM

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