05-20-2005, 02:32 AM
Made it to meanwhile to Dire Maul West and North.
This instances are really very much fun to play. Especially Dire Maul West is quite challenging. These arcane elemantals dish out tremendous damage. Having a warlock on board to bannish those things is almost a requirement for doing it.
Dire Maul North on the other hand is quite easy in my opninion, and though tribute runs yield good loot they can quickly become so boring as doing 10 man raids on Strat or Scholo.
But all in all kudos to Blizzard for these very well made instances. Especially Dire Maul West has very a good visual design and is challenging in the sense of being hard, and not so much being a timesink, which I very much appreciate. All in all Dire Maul follows the legacy of Shadowfang Keep and Scarlet Monastry (two of my favourites) in being a hard and fast instance. :)
This instances are really very much fun to play. Especially Dire Maul West is quite challenging. These arcane elemantals dish out tremendous damage. Having a warlock on board to bannish those things is almost a requirement for doing it.
Dire Maul North on the other hand is quite easy in my opninion, and though tribute runs yield good loot they can quickly become so boring as doing 10 man raids on Strat or Scholo.
But all in all kudos to Blizzard for these very well made instances. Especially Dire Maul West has very a good visual design and is challenging in the sense of being hard, and not so much being a timesink, which I very much appreciate. All in all Dire Maul follows the legacy of Shadowfang Keep and Scarlet Monastry (two of my favourites) in being a hard and fast instance. :)