05-19-2005, 08:07 PM
The mace specialization proc is a flat chance, much like critting.
It seems to be limited by the standard ppm rule; probably 3-5 ppm. Testing on an Orc Warrior, it proc'd seven times in two minutes. It is not subject to diminishing returns; every proc is a three-second stun.
It still sucks, though. Without a large two-hander to use for Mortal Strike, Overpower, and Whirlwinds, you'll be doing subpar damage, and having a weaponswap macro is far more trouble than it's worth.
You're free to do what you find most enjoyable, but be aware that you'll do far more damage and do it much more efficiently if you do the standard 31/20 Arms/Fury build using two-handed axes.
It seems to be limited by the standard ppm rule; probably 3-5 ppm. Testing on an Orc Warrior, it proc'd seven times in two minutes. It is not subject to diminishing returns; every proc is a three-second stun.
It still sucks, though. Without a large two-hander to use for Mortal Strike, Overpower, and Whirlwinds, you'll be doing subpar damage, and having a weaponswap macro is far more trouble than it's worth.
You're free to do what you find most enjoyable, but be aware that you'll do far more damage and do it much more efficiently if you do the standard 31/20 Arms/Fury build using two-handed axes.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.