05-15-2005, 04:23 PM
As you've seen, Sunder armor isn't an issue.
The early non boss mobs in MC seem to have a 5 debuff, not 8 debuff limit from what I've witnessed. If warrior is having trouble holding aggro, everyone should wait an additional 30 seconds to a minute letting him build aggro. Raid leaders should be announcing when to hold back, when to Attack DPS.
The only debuffs that globally increase dps are CoE/CoS. Rend/Deep Wounds/Bleed helps warrior aggro, although how much I cannot say. Ideally in a 40 man situation, only CoE/CoS should actively be refreshed alongside the warrior debuffs. Don't bother with dots on regular mobs. If stuns/effects apply, go for it, but in DPS mode only CoS should really be refreshed actively. No DoTs.
The early non boss mobs in MC seem to have a 5 debuff, not 8 debuff limit from what I've witnessed. If warrior is having trouble holding aggro, everyone should wait an additional 30 seconds to a minute letting him build aggro. Raid leaders should be announcing when to hold back, when to Attack DPS.
The only debuffs that globally increase dps are CoE/CoS. Rend/Deep Wounds/Bleed helps warrior aggro, although how much I cannot say. Ideally in a 40 man situation, only CoE/CoS should actively be refreshed alongside the warrior debuffs. Don't bother with dots on regular mobs. If stuns/effects apply, go for it, but in DPS mode only CoS should really be refreshed actively. No DoTs.