05-11-2005, 04:04 PM
Generally it is not going to be necessary, however there is one situation that might be the gotcha depending on how/when you play. This is in the case of a long 5-man run where repairs may become necessary. Generally by the time repairs are necessary in a place like Scholomance the early parts of the instance have respawned. Depending on the situation it may be preferable/necessary for a warlock to summon you across the instance to get back to the group. In this case three party members have to stay behind. If a majority of the party members do not have keys this will greatly increase the difficulty or length of time necessary for people to do their repairs. If you are playing at a peak time there is a decent chance that other groups will be there to let you in but that's not always a guarantee.
My feeling is that for a standard 5-man run if 2 of your 5 party members have keys (and the warlock is not one of them) you will probably be ok. A rogue can be considered to have a key if he has the necessary lockpicking.
- mjdoom
My feeling is that for a standard 5-man run if 2 of your 5 party members have keys (and the warlock is not one of them) you will probably be ok. A rogue can be considered to have a key if he has the necessary lockpicking.
- mjdoom
Stormrage:
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)