05-09-2005, 05:12 PM
Spangles is a lvl 60 defense warrior, guilded with the Circle of Assassins, who was invited by Flyndar to join this raid. She posted the following about her experience in MC:
Spangles joined her friends in the Lurkers and the Amazon Basin for a trial run in Molten Core. There were 40 in the raid, with a few pickups (such as myself) from other guilds.
A good summary of what to expect as an MC noob is found here:
http://www.theamazonbasin.com/wow/forums/i...?showtopic=4964
Our run did not get far. We literally did not get past the instance entrance. The problem was that after pulling the first Firelord, the second and third were linked, and no tactic that we tried could pull just one. Hunters and rogues tried and failed at this many times.
The Firelords generate Lava Spawns that generate fierce AOE, and if these are not dispactched immediately they each split into two, etc, and a wipe ensues.
Another problem was that in the whole group of 40 there were only 3 warriors. Two of us were protection, and the third A/F. If we could have fielded 4 warriors, one of each kind on each of the two Firelords, the protection warriors (MTs) could have tanked the Firelords while the MA/assists helped the casters exterminate the Lava Spawns. As it was, the Lava Spawns always got out of control, although towards the end of the session we almost succeeded in handling a pull of two Firelords.
My personal experience was that tanking a Firelord was easier than tanking Drakk. They move quickly, but they will stay put when locked down and don't do as much damage, by themselves, as Drakk does. But the AOE from the Lava Spawns killed me in three seconds flat. That released the Firelord, who then rampaged around in the backfield with his spawns.
It seems that it would be best for the two MTs each to pull a Firelord simultaneously, lock them down close to each other at a predetermined distance from the back of the cave, where the casters are waiting.
The casters must hold their fire for a few seconds to allow the tanks to lock aggro. The first wipes started when the casters opened up as soon as the Firelords came within range. This tore the Firelords from the tanks, and started a rampage.
The MT/assists and the casters must then take out each and every Lava Spawn as soon as it appears. I don't think that a priest can restore a tank's entire health bar every three seconds, so prevention is necessary rather than cure. We came close to doing this towards the end.
The usual personality problems occured as the afternoon dragged on. The Lurkers and Basiners behaved professionally at all times, but some of the pickups began to disregard orders, and to clown around, in ways that would never occur on a CoA raid.
I don't think we can field 40 lvl 60 players, at least for a while, and I can't imagine succeeding with fewer. I think we should consider raiding jointly with the Lurkers and the Basiners, at first.
I have been in both guilds, briefly, and I know both groups from many years of playing D1/D2/LOD with them, and posting on their respective websites. Both groups know the game inside out, and their ethics are impeccable. Conversely, I think that both of those groups would benefit from working with CoA, since we have experience at raiding that only a few guilds can match.
If guild officers wish to consider this type of collaboration they could discussi it with Flyndar, from the Lurkers, or Tuftears, who runs the Basin.
I should hasten to say that I am not a guild officer, nor am I authorized to engage in any official diplomacy whatever. Nevertheless, if officials in the Lurkers or the Basin wish to open negotiations, they should contact Xelobain, the CEO for Circle of Assassins.
Spangles joined her friends in the Lurkers and the Amazon Basin for a trial run in Molten Core. There were 40 in the raid, with a few pickups (such as myself) from other guilds.
A good summary of what to expect as an MC noob is found here:
http://www.theamazonbasin.com/wow/forums/i...?showtopic=4964
Our run did not get far. We literally did not get past the instance entrance. The problem was that after pulling the first Firelord, the second and third were linked, and no tactic that we tried could pull just one. Hunters and rogues tried and failed at this many times.
The Firelords generate Lava Spawns that generate fierce AOE, and if these are not dispactched immediately they each split into two, etc, and a wipe ensues.
Another problem was that in the whole group of 40 there were only 3 warriors. Two of us were protection, and the third A/F. If we could have fielded 4 warriors, one of each kind on each of the two Firelords, the protection warriors (MTs) could have tanked the Firelords while the MA/assists helped the casters exterminate the Lava Spawns. As it was, the Lava Spawns always got out of control, although towards the end of the session we almost succeeded in handling a pull of two Firelords.
My personal experience was that tanking a Firelord was easier than tanking Drakk. They move quickly, but they will stay put when locked down and don't do as much damage, by themselves, as Drakk does. But the AOE from the Lava Spawns killed me in three seconds flat. That released the Firelord, who then rampaged around in the backfield with his spawns.
It seems that it would be best for the two MTs each to pull a Firelord simultaneously, lock them down close to each other at a predetermined distance from the back of the cave, where the casters are waiting.
The casters must hold their fire for a few seconds to allow the tanks to lock aggro. The first wipes started when the casters opened up as soon as the Firelords came within range. This tore the Firelords from the tanks, and started a rampage.
The MT/assists and the casters must then take out each and every Lava Spawn as soon as it appears. I don't think that a priest can restore a tank's entire health bar every three seconds, so prevention is necessary rather than cure. We came close to doing this towards the end.
The usual personality problems occured as the afternoon dragged on. The Lurkers and Basiners behaved professionally at all times, but some of the pickups began to disregard orders, and to clown around, in ways that would never occur on a CoA raid.
I don't think we can field 40 lvl 60 players, at least for a while, and I can't imagine succeeding with fewer. I think we should consider raiding jointly with the Lurkers and the Basiners, at first.
I have been in both guilds, briefly, and I know both groups from many years of playing D1/D2/LOD with them, and posting on their respective websites. Both groups know the game inside out, and their ethics are impeccable. Conversely, I think that both of those groups would benefit from working with CoA, since we have experience at raiding that only a few guilds can match.
If guild officers wish to consider this type of collaboration they could discussi it with Flyndar, from the Lurkers, or Tuftears, who runs the Basin.
I should hasten to say that I am not a guild officer, nor am I authorized to engage in any official diplomacy whatever. Nevertheless, if officials in the Lurkers or the Basin wish to open negotiations, they should contact Xelobain, the CEO for Circle of Assassins.