05-06-2005, 06:29 PM
Professor Frink,May 6 2005, 02:22 AM Wrote:Small nitpick: I believe your rest limit (and rest rate) are based exclusively on your current level, so "1.5 levels" (or 30 bubbles) can be a bit misleading -- it's actually 1.5 times the experience needed to gain the level you are currently in, which is a bit less than the amount of exp needed to advance one and a half levels. In other words, your rest rate and rest cap go up when you level -- not when your rest indicator slides offscreen into the next level.True. You have a pool that is the amount of bonus xp you have accumulated. This pool is capped at 3/4 of the xp you need to get to your current level (what ever that level is). The XP in the pool is a fixed number, so if you go up a level the cap goes up and the rate that you acquire rest state goes up (it takes exactly the same length of time for a level 1 to acquire full rest state as a level 60) but the amount of rest state you have remains that fixed number. Every time you kill a mob, the rest state XP is reduced by the amount of XP the mob would have given you (doubling the XP for that kill). As mentioned earlier, XP gained from any other source (quest xp) does not reduce rest state.
for example, I have a character at level 36 1/2, rest capped with 53,700 bonus points (viewed using gypsy mod, which displays how many 'extra' XP from monster kills you'll get, instead of how many XP untill you stop being rested), which is exactly 0.75 * 71,600 (the number of XP needed to go from 36 to 37).Â
-- frink
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There is no 30 bubble number here. That's just a shorthand approximation.