05-06-2005, 02:49 AM
LochnarITB,May 5 2005, 10:05 PM Wrote:This is good to know. I had always assumed that I was wasting rest state if I turned in quests before I had used it up. I'll have to watch the little indicator next time. It should move the same amount as the bar moves on a turnin.
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It does. I watched it jump with major quests before I got the mod, and post mod, the 'rested experience' number doesn't go down with quests.
My theory on this number is that it's blizzard's effective method of employing the 'double speed experience' in a fair and effective manner. They needed a way that it would deal with partial kills, with different levels, with half levels, with the multiple levels where the experience to next level is different... I'm guessing they just found it easiest to create a pool of 'Rested experience' gained when in situations that gain you rest (Logged out anywhere, logged in in a 'resting zone', logged out in a resting zone). They then came up with algorithms I don't know, but would guess at if I cared to for the gain speed, and then let this pool be converted to character experience when fighting monsters, adding in a little less than the monster's actual kill experience to 'double experience gain speed'.
So, to get the 'Rested state is double experience' as advertised, without loopholes, we aren't exactly having our experience doubled. Rather, we're drawing upon points accumulated by our not playing. It works, though, and I'm glad it exists.
Men fear death, as children fear to go in the dark; and as that natural fear in children, is increased with tales, so is the other.
"Of Death" Sir Francis Bacon
"Of Death" Sir Francis Bacon