05-02-2005, 04:45 PM
(This post was last modified: 05-02-2005, 04:56 PM by KiloVictor.)
Wogan,May 1 2005, 09:45 PM Wrote:On the other hand, detect traps is instant cast, takes no energy, has no cooldown and lasts 3 minutes. In a PvP situation with Hunters about, there is no excuse to not have it on constantly - though I wouldn't refresh it while stealthed ;)The Hunter I play with drops a trap everytime he stops moving. Sitting to drink? Sit on a trap. Stopping to bandage? Smack down a trap.
Few Hunters use traps effectively anyway though, I know even when I remember to place one in PvP it's difficult to lure anyone into it. I usually put one behind me and hope a rogue will stumble into it.
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Nothing makes his day like seeing a rogue materialize from nowhere into a flash-frozen target dummy. Then it's Aspect of the Cheetah to get to range, aimed shot, arcane shot, concussive shot, feign death, reset trap.... lather, rinse, repeat.
He does far better than 50-50 against them, unless they catch him totally unawares. Of course this is a PvE server, so he doesn't have to contend with a lot of ganking attempts while he's mid-fight with a mob. That would be a bit tricker.
Kv
Edited to add: the one trick that you need in your arsenal for those fights is the jumpturn arcane shot. From watching my brother, it's just a matter of running out to range, jumping up and right-clicking below your toon to get a quick auto-turn, and cranking off an instant-cast arcane shot before continuing to kite. Makes a big difference in keeping the target at bay.