A Call to Rogues
#3
It breaks when moving across some of the terrain? This sounds a lot like the way some areas were in beta in that the players were constantly getting dismounted when crossing the 'invisible' tile boundaries. I say 'invisible' because in beta, many of the boundaries in some areas could easily be seen due to a slight shading difference where they met at.
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A Call to Rogues - by Quark - 04-30-2005, 01:52 AM
A Call to Rogues - by Treesh - 04-30-2005, 04:23 AM
A Call to Rogues - by Ruvanal - 04-30-2005, 08:17 AM

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