04-29-2005, 12:06 PM
This is the kind of discussion I was/am looking for - since I find myself at the position of a casual player, from time to time.
I see myself as a casual player. My definition of casual player is that he/she doesn't have as much time to play.
Said that, and my limited time of playing WoW for around three months, rogue is a good class to play: (I played two rogues to around level 35)
1. For people who are time-poor, it takes them months to get to high-end game, and that's the time when rogues find their major problem - the lack of usefulness in group raid. Chances are, most casual players may never reach level 40-60.
2. Rogues are like what Jarulf said can kill by micromanaging, but due to their formidable damage output, they do great without any micromanaging - plain killing machine, that's the feeling I have about rogues.
3. Rogues' sneaking abilities come in handy when you want to finish certain quests but can only play for another 20 minutes - it offers a quicker way to settle around 10% quests.
4. It costs you time when you die, and rogues don't die as often as warriors or priests - rogues have a range of ways to escape from a battle.
Other than rogue, I heard hunters are good for casual players since they have ability to run 30% faster at every early stage...
The only thing bothers me is about instances. Most instances require players to commit a large chunk of time - say, 3 hours. For many people more than 2 hours is just not affordable, and this blocks those people from experiencing instances.
I see myself as a casual player. My definition of casual player is that he/she doesn't have as much time to play.
Said that, and my limited time of playing WoW for around three months, rogue is a good class to play: (I played two rogues to around level 35)
1. For people who are time-poor, it takes them months to get to high-end game, and that's the time when rogues find their major problem - the lack of usefulness in group raid. Chances are, most casual players may never reach level 40-60.
2. Rogues are like what Jarulf said can kill by micromanaging, but due to their formidable damage output, they do great without any micromanaging - plain killing machine, that's the feeling I have about rogues.
3. Rogues' sneaking abilities come in handy when you want to finish certain quests but can only play for another 20 minutes - it offers a quicker way to settle around 10% quests.
4. It costs you time when you die, and rogues don't die as often as warriors or priests - rogues have a range of ways to escape from a battle.
Other than rogue, I heard hunters are good for casual players since they have ability to run 30% faster at every early stage...
The only thing bothers me is about instances. Most instances require players to commit a large chunk of time - say, 3 hours. For many people more than 2 hours is just not affordable, and this blocks those people from experiencing instances.