playingtokrush,Apr 24 2005, 06:56 PM Wrote:As usual, I have to agree with Artega. The two key talents to strive for as a PvP shaman are Nature's Swiftness and Improved Ghost Wolf. Going any further than 7 points in the Enhancement tree (or 10, if you can't live without Improved Lightning Shield) is not recommended for PvP -- although I don't recommend it for PvE either, unless you're shooting for being a variant.
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Going 21 into Enhancement for Flurry and Parry works great for PvE grinding. Parry and Flurry go a long way to increasing your grind speed and decreasing your downtime. For PvP, however, Enhancement won't cut it late-game. Shaman lack the HP (and armor, if they're not using a shield) to survive long in melee combat, especially against rogues and warriors. Pallies generally aren't a major threat as long as you remember to liberally apply Purge :)
EDIT: In general, Shammies are combination healbots and nukebots in late-game PvP; use your heals to keep people topped off, drop totems to buff them (I prefer Grace of Air to Windfury, but see what your groupmates prefer), and occasionally toss in a Shock or Chain Lightning. Nature's Swiftness can be used to drop an instant Chain Lightning, and with the two crit-buffing talents (Lightning Mastery and Tidal Mastery) and the crit-increasing talent (Elemental Fury), it has the potential to hit the primary target for a huge amount of damage.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
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