magic/rare DWORD decoding in Classic
#27
hakai_no_tenshi,Apr 18 2003, 12:49 PM Wrote:Strange .. I'm pretty sure I did call the seed function but I'll check again. I set seeddata.seed = time(NULL); and seeddata.mod = 666; Is that right? As far as the generation of the hireling ID goes, could you look into that if you have the time? I haven't seen documentation for it anywhere. thanks.

--T
Sure, fine. Really, as long as it is not all 0, any seed is OK.
There are three types of people in the world. Those who can count and those who can't.
Reply


Messages In This Thread
magic/rare DWORD decoding in Classic - by ldw - 02-23-2003, 12:37 PM
magic/rare DWORD decoding in Classic - by Jarulf - 02-24-2003, 09:21 AM
magic/rare DWORD decoding in Classic - by Jarulf - 02-28-2003, 09:15 AM
magic/rare DWORD decoding in Classic - by FoxBat - 03-13-2003, 04:33 PM
magic/rare DWORD decoding in Classic - by Ruvanal - 03-13-2003, 09:44 PM
magic/rare DWORD decoding in Classic - by aurikan - 03-28-2003, 02:42 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-28-2003, 09:21 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-30-2003, 08:00 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-08-2003, 09:08 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-18-2003, 08:46 AM
magic/rare DWORD decoding in Classic - by Jarulf - 04-18-2003, 06:20 PM
magic/rare DWORD decoding in Classic - by Jarulf - 04-21-2003, 07:56 AM
magic/rare DWORD decoding in Classic - by Jarulf - 03-19-2005, 12:27 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)