04-18-2003, 05:57 PM
Best party imo: Sorcerer/Sorcerer/Sorcerer/Druid. Spells are the most powerful damage delivery method, and sorcerers excel at delivering the pain.
Question: How the heck are you supposed to afford spells/skills/equipment/training with the above party (especially if you have a Gate Master who takes a 20% cut of found gold)? I only have 2 spellcasters, and even with a Merchant and Duper (+14 to Merchant skill) I'm barely scraping by.
Enchant Item is a *really* useful skill with a high level Merchant skill. I'll leave it to you to figure out why.
Yeah, as soon as I read the description I had ideas. ;) Unfortunately, you must need an extremely high Merchant skill to make it very profitable. With Water 4 Expert and Merchant 4 Expert (plus another 6 from a Merchant), I could make a profit, but it probably wasn't as fast as simply trolling the countryside would have been. And then not all items can be enchanted, and shops go for long periods of time without restocking... argh.
For front line fighters, dual wield isn't really all that exciting compared to meaty single weapons, as there is a HUGE speed penalty for dual weapons.
Eh? I would have though dual-weilding gave you attacks at a similar rate as for one weapon (or maybe averaging the weapon speeds), but you got two swipes each attack. That's not the case? Ugh, guess I should have taken Spear over Sword for my Archer, then...
Until I get to Water Mastery, I tend to use a Gate Master to town portal my way around. It's usually beneficial to grab one after you get the 5000 gp for the letters because of all the cheese you can perform with one.
What kind of cheese? :huh:
As soon as is physically possible, get the Bow skill for every single character in your party, and practice the backing away whilst firing method of combat.
Yeah, this is the only way I'll do the Temple of Baa. Stupid snakes and spiders. I hate being poisoned and diseased. :angry:
Question: How the heck are you supposed to afford spells/skills/equipment/training with the above party (especially if you have a Gate Master who takes a 20% cut of found gold)? I only have 2 spellcasters, and even with a Merchant and Duper (+14 to Merchant skill) I'm barely scraping by.
Enchant Item is a *really* useful skill with a high level Merchant skill. I'll leave it to you to figure out why.
Yeah, as soon as I read the description I had ideas. ;) Unfortunately, you must need an extremely high Merchant skill to make it very profitable. With Water 4 Expert and Merchant 4 Expert (plus another 6 from a Merchant), I could make a profit, but it probably wasn't as fast as simply trolling the countryside would have been. And then not all items can be enchanted, and shops go for long periods of time without restocking... argh.
For front line fighters, dual wield isn't really all that exciting compared to meaty single weapons, as there is a HUGE speed penalty for dual weapons.
Eh? I would have though dual-weilding gave you attacks at a similar rate as for one weapon (or maybe averaging the weapon speeds), but you got two swipes each attack. That's not the case? Ugh, guess I should have taken Spear over Sword for my Archer, then...
Until I get to Water Mastery, I tend to use a Gate Master to town portal my way around. It's usually beneficial to grab one after you get the 5000 gp for the letters because of all the cheese you can perform with one.
What kind of cheese? :huh:
As soon as is physically possible, get the Bow skill for every single character in your party, and practice the backing away whilst firing method of combat.
Yeah, this is the only way I'll do the Temple of Baa. Stupid snakes and spiders. I hate being poisoned and diseased. :angry: