04-18-2005, 05:54 PM
(This post was last modified: 04-18-2005, 05:59 PM by MongoJerry.)
Quark,Apr 18 2005, 07:48 AM Wrote:Aye, things like these (the first) time, I would personally love to get suprised by. The only problem I see with Kazzak is that his anti-zerg prevents killing once he gets into town - the guards will keep him alive with his heal-on-death spell.
Yeah, and the reflection shield. For those who don't know about this stuff, Kazzak heals for 75,000 health and does a shadow bolt volley every time he kills someone or something. Plus, he casts a magic reflection shield on random targets and when he hits those targets with his shadow-bolt volley, it returns a ton of health to him. So, it can actually be harder to face him with a large party, because just a few people can mess up the whole fight by not paying attention. In this case, NPC guards and random low level gawkers could keep Kazzak alive for a long time.
Quote:If it is programmed such that at a certain dfs the enemy disengages and returns to point x, players will pull to dfs and then heap damage on the enemy until it re-engages, rinse, repeat.
I was thinking that they could make it so that if someone pulled Kazzak out of the Tainted Scar, he'd evade, run back to his starting position, heal up, and reset. I guess this could be a problem on PvE servers, though, since I suppose an opposing faction member could try to pull him over to the zone line to make a group have to start over on the fight. But that would require the opposing faction member to build up more aggro than the group's tank and anyway it's much easier to mess people up with this encounter simply by walking up to Kazzak and dying (after removing your armor and weapons so that you don't have a repair bill, of course).