Sword_of_Doom,Apr 17 2005, 11:55 PM Wrote:Our Rogues when we deal with Fire and Shadow AE bosses usually enter the fight at a prescribed point like 75% or 50% of a bosses life. They also do a lot of backing out and back in when they get pounded on. In my experience (being a Priest) Rogues don't die as often as people say they do and we have a mod that calculates where they stand damage wise and generally we have 2 Rogues in top 5 damage dealers (usually 2 Mages, Hunter and then Rogues).
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I have heard of Rogues acting like this in Molten Core, basically getting down to a routine where they keep themselves alive. My problem with it is this: no other class has to do that. Warriors are "important", so they get healed. Mages, Hunters, Priests, Druids, and Warlocks all work at ranged. I admit ignorance on Paladins and Shamans, haven't seen any guides talk about their role. Obviously there's different strategies for each fight, but Rogues are the only class where they're forced to follow a different technique simply because Blizzard decided "Oooh, let's give these guys AoE!" Even in the 5-man instances where I've been attacked with AoE, I've resorted to something like this. I am not the focus of the healer because all I do is make the fight go faster. If damage wasn't their only role, which is easily replaceable with "easier" substitutes, Rogues might actually get healed by the healers.
However, I do agree that pure numbers is the biggest problem with Rogues.
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